Brands & gaming : the computer gaming phenomenon and its impact on brands and businesses
by
 
Nichols, David, 1967-

Title
Brands & gaming : the computer gaming phenomenon and its impact on brands and businesses

Author
Nichols, David, 1967-

ISBN
9781403998972

Publication Information
Basingstoke [UK] ; New York : Palgrave Macmillan, 2006.

Physical Description
vii, 168 pages : illustrations ; 24 cm

General Note
Includes index.

Contents
Are you ready to play? : the global gaming phenomenon -- Scoping the map : gaming today -- Target identified ... deploy weapons : brands in the gaming arena -- All work and no play? : culture and gaming -- Behind the avatar : who plays games? -- Hankook Igyora! : the future of gaming -- Morphing giants : how the gaming industry will evolve -- Press "start" to play : leveraging gaming for your brand -- Brands and gaming : FAQs -- Appendix Gaming genres -- Appendix: Main games publishers -- Appendix: Glossary of gaming terms.

Subject Term
Electronic games industry.
 
Computer games.
 
Product management.

Added Author
Nichols, David, 1967-

Electronic Access
Table of contents http://catdir.loc.gov/catdir/enhancements/fy0643/2005056591-t.html
 
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0643/2005056591-b.html
 
Publisher description http://catdir.loc.gov/catdir/enhancements/fy0643/2005056591-d.html


LibraryMaterial TypeItem BarcodeShelf NumberCopy
VEGA BordeauxGeneral Books000007450794.8068 MIC1
VEGA Cape TownGeneral Books000035221794.80688 NIC1