3ds max 7 bible
by
 
Murdock, Kelly.

Title
3ds max 7 bible

Author
Murdock, Kelly.

ISBN
9780764579714

Personal Author
Murdock, Kelly.

Publication Information
Hoboken, NJ : Wiley Pub., Inc, ©2005.

Physical Description
xlii, 1252 pages : illustrations (some color) ; 24 cm + 1 CD-ROM (4 3/4 in.)

General Note
CD-ROM includes: Author-created materials; 3D models; eBook version of 3ds max 7 bible.

Contents
Learning the max interface : Creating and animating a three-fingered Gaaboot ; Finding your way -- exploring the max interface ; Seeing it all -- working with the viewports ; Saving your scene -- working with files and xrefs ; Customizing the max interface and setting preferences -- Working with objects : Creating and editing primitive objects ; Selecting objects and setting object properties ; Transforming objects -- translate, rotate, and scale ; Cloning objects and creating objects arrays ; Grouping and linking objects ; Working with the schematic view ; Introducing modifiers and using the modifier stack -- Modeling : Modeling basics and working with subobjects ; Drawing and editing 2D splines and shapes ; Using editable poly objects ; Painting deformations ; Working with mesh modifiers ; Surface modeling with patches and NURBS ; Building compound objects ; Creating particles and particle flows -- Materials and Maps : Exploring the material editor ; Creating simple materials ; Creating advance multi-layer materials ; Adding material details with maps ; Controlling mapping coordinates ; Creating baked textures -- Cameras and lighting : Working with cameras ; Basic lighting techniques ; Advanced lighting, light tracing, and radiosity -- Animation : Animation and keyframe basics ; Using animation modifiers ; Wiring custom attributes ; Animating with constraints and controllers ; Using the expression controller ; Working with the track view -- Character studio, Rigging, and inverse kinematics : Creating an animating bipeds ; Using physique to add skin to biped ; Controlling biped crowds ; Manually rigging a character ; Working with inverse kinematics -- Dynamics and reactor : Using space warps ; Creating a dynamic simulation ; Animating with reactor -- Rendering and mental ray : Rendering basics ; Using atmospheric effects ; Using render elements and effects ; Raytracing and mental ray ; Network rendering ; Using the video post interface -- MaxScript and plug-ins : Automating with maxsript ; Expanding max with third-party plug-ins ; What's new with max 7 ; Installing and configuring 3ds max 7 ; Max keyboard shortcuts ; What's on the CD-ROM ; Index ; End-user license and agreement.

Abstract
Computer graphics and design using 3ds max 7.

Title Subject
3ds max (Computer file)
 
3ds max (Computer file) (OCoLC)fst01395030

Subject Term
Computer animation.
 
Computer graphics.
 
Computer animation. (OCoLC)fst00872015
 
Computer graphics. (OCoLC)fst00872119
 
MAX 3ds 7.0.

Electronic Access
Table of contents http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-t.html
 
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-b.html
 
Publisher description http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-d.html


LibraryMaterial TypeItem BarcodeShelf NumberCopyStatus
RC Pretoria CBDGeneral Books000065430006.696 MUR1On-Shelf Student