Data structures and algorithms for game developers
by
 
Sherrod, Allen.

Title
Data structures and algorithms for game developers

Author
Sherrod, Allen.

ISBN
9781584504955

Personal Author
Sherrod, Allen.

Edition
1st ed.

Publication Information
Boston, Mass. : Charles River Media, ©2007.

Physical Description
xv, 560 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)

General Note
Includes index.

Contents
Introduction to data structures -- Arrays -- Recursion -- Introduction to sorting -- Link lists -- Stacks and queues -- Hash tables -- Advanced sorting -- Trees -- Heaps -- Graphs -- Additional STL algorithms -- Scene management -- Data compression -- Conclusions.

Abstract
"Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. The book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key features of C++ are also covered, especially those related to game development."--Jacket.

Subject Term
Computer games -- Programming.
 
Data structures (Computer science)
 
Computer algorithms.

Electronic Access
http://search.ebscohost.com.ezproxy.iielearn.ac.za/login.aspx?direct=true&db=nlebk&AN=263328&site=ehost-live