Learning C# by programming games
by
 
A.,Egges

Title
Learning C# by programming games

Author
A.,Egges

ISBN
9783642448294

Personal Author
A.,Egges

Edition
Berlin Hiedelberg, Springer,

Physical Description
xxii, 443 pages

General Note
Content: Building your first game application, 2 Programming, 3 Game programming basics, 4 Creating a game world, 5 Knowing what the player is doing, 6 recreating to player input 7. basics game objects, 8 adding interaction, 9 limited number of lives, 10 organizing game objects, 11 finishing the game, collections of game objects, 13 Fullscreen games, 14 game objects in structure 15 redesigning the game world, 16 game play programming, 17 game states, 18 finishing the game, 19 sprite sheets, 20 menu settings, 21 game state management, 22 loading levels from files, 23 pairing the Penguins, 24 finishing the game, 25 creating the main game structure, 26 animation, 27 game physics, intelligent enemies, 29 adding player interaction, 30 finishing the game.

Subject Term
Computer Programming

Added Author
Egges, A.
 
Fokker, J.D.
 
Overmars, M.H.


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