Game physics
by
 
Eberly, David H.

Title
Game physics

Author
Eberly, David H.

ISBN
9781558607408

Personal Author
Eberly, David H.

Edition
1st ed.

Publication Information
Amsterdam ; Boston : Morgan Kaufmann, c2003.

Physical Description
p. cm.

Series
The Morgan Kaufmann series in interactive 3D technology

Series Title
The Morgan Kaufmann series in interactive 3D technology

Contents
Ch. 1. Introduction -- Ch. 2. Basic Concepts from Physics -- Ch. 3. Rigid Body Motion -- Ch. 4. Deformable Bodies -- Ch. 5. Physics Engines -- Ch. 6. Physics and Shader Programs -- Ch. 7. Linear Complementarity and Mathematical Programming -- Ch. 8. Differential Equations -- Ch. 9. Numerical Methods -- Ch. 10. Quaternions -- App. A. Linear Algebra -- App. B. Affine Algebra -- App. C. Calculus -- App. D. Ordinary Difference Equations.

Subject Term
Computer games -- Programming.
 
Physics -- Data processing.

Added Author
Shoemaker, Ken.

Electronic Access
Table of contents http://www.loc.gov/catdir/toc/ecip0410/2003023187.html


LibraryMaterial TypeItem BarcodeShelf NumberCopy
IIEMSAGeneral Books33168015748110794.81526 E16G 20031