Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C#
by
 
Gibson Bond, Jeremy, author.

Title
Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C#

Author
Gibson Bond, Jeremy, author.

ISBN
9780321933164

Personal Author
Gibson Bond, Jeremy, author.

Physical Description
xxxi, 908 pages : illustrations ; 23 cm

General Note
Formerly CIP.

Abstract
"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions."--Provided by publisher.

Title Subject
Unity (Electronic resource)
 
Unity (Electronic resource) (OCoLC)fst01795070

Subject Term
Computer games -- Programming.
 
Three-dimensional display systems.
 
C# (Computer program language)
 
C# (Computer program language) (OCoLC)fst00843284
 
Computer games -- Programming. (OCoLC)fst00872114
 
Three-dimensional display systems. (OCoLC)fst01150324


LibraryMaterial TypeItem BarcodeShelf NumberCopy
IIE SandtonGeneral Books000186152006.66 GIB1
VEGA BordeauxGeneral Books000115624006.66 GIB1