Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C#
by
Gibson Bond, Jeremy, author.
Title
:
Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C#
Author
:
Gibson Bond, Jeremy, author.
ISBN
:
9780321933164
Personal Author
:
Gibson Bond, Jeremy, author.
Physical Description
:
xxxi, 908 pages : illustrations ; 23 cm
General Note
:
Formerly CIP.
Abstract
:
"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions."--Provided by publisher.
Title Subject
:
Unity (Electronic resource)
Unity (Electronic resource) (OCoLC)fst01795070
Subject Term
:
Computer games -- Programming.
Three-dimensional display systems.
C# (Computer program language)
C# (Computer program language) (OCoLC)fst00843284
Computer games -- Programming. (OCoLC)fst00872114
Three-dimensional display systems. (OCoLC)fst01150324
| Library | Material Type | Item Barcode | Shelf Number | Copy |
|---|
| IIE Sandton | General Books | 000186152 | 006.66 GIB | 1 |
| VEGA Bordeaux | General Books | 000115624 | 006.66 GIB | 1 |