Game development essentials : an introduction
by
 
Novak, Jeannie, 1966-

Title
Game development essentials : an introduction

Author
Novak, Jeannie, 1966-

ISBN
9781418042080

Personal Author
Novak, Jeannie, 1966-

Edition
2nd ed.

Publication Information
Clifton Park, NY : Thomson/Delmar Learning, c2008.

Physical Description
xxvii, 435 p. : ill. (chiefly col.) ; 26 cm. + 1 CD-ROM (4 3/4 in.)

Contents
Ch. 1. Historical elements : how did we get here? -- Ch. 2. Player elements : who plays and why? -- Ch. 3. Game elements : what are the possibilities? -- Ch. 4. Storytelling : creating the narrative -- Ch. 5. Characters : creating the identity -- Ch. 6. Gameplay : creating the experience -- Ch. 7. Levels : creating the world -- Ch. 8. Interface : creating the connection -- Ch. 9. Audio : creating the atmosphere -- Ch. 10. Roles & responsibilities : developing the team -- Ch. 11. Production & management : developing the process -- Ch. 12. Marketing & maintenance : developing the community -- Conclusion : the future : where are we going?

Subject Term
Computer games -- Design.
 
Computer games -- Programming.
 
Video games -- Design.

Electronic Access
Table of contents only http://www.loc.gov/catdir/toc/ecip0717/2007018643.html


LibraryMaterial TypeItem BarcodeShelf NumberCopy
IIEMSAGeneral Books33168025455581794.81536 N935G 20081