Game development essentials : an introduction
by
Novak, Jeannie, 1966-
Title
:
Game development essentials : an introduction
Author
:
Novak, Jeannie, 1966-
ISBN
:
9781418042080
Personal Author
:
Novak, Jeannie, 1966-
Edition
:
2nd ed.
Publication Information
:
Clifton Park, NY : Thomson/Delmar Learning, c2008.
Physical Description
:
xxvii, 435 p. : ill. (chiefly col.) ; 26 cm. + 1 CD-ROM (4 3/4 in.)
Contents
:
Ch. 1. Historical elements : how did we get here? -- Ch. 2. Player elements : who plays and why? -- Ch. 3. Game elements : what are the possibilities? -- Ch. 4. Storytelling : creating the narrative -- Ch. 5. Characters : creating the identity -- Ch. 6. Gameplay : creating the experience -- Ch. 7. Levels : creating the world -- Ch. 8. Interface : creating the connection -- Ch. 9. Audio : creating the atmosphere -- Ch. 10. Roles & responsibilities : developing the team -- Ch. 11. Production & management : developing the process -- Ch. 12. Marketing & maintenance : developing the community -- Conclusion : the future : where are we going?
Subject Term
:
Computer games -- Design.
Computer games -- Programming.
Video games -- Design.
Electronic Access
:
| Library | Material Type | Item Barcode | Shelf Number | Copy |
|---|
| IIEMSA | General Books | 33168025455581 | 794.81536 N935G 2008 | 1 |