Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play.
by
 
Paul, Christopher A.

Title
Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play.

Author
Paul, Christopher A.

ISBN
9780415893060
 
9780203124031

Publication Information
New York, N.Y. : Routledge, 2012.

Physical Description
220 s.

Series
Routledge studies in new media and cyberculture ; 10
 
Routledge studies in new media and cyberculture; 10

General Note
Introduction: The New Rhetoric of Video Games I. The Context 1. Socializing Gamers 2. Video Games as 'Kid's' Toys 3. Talking Game Design 4. Consoles Read Rhetorically II. The Texts 5. GTA, Humor, and Protagonists 6. EA Sport and Planned Obsolescence 7. Rearticulating Rewards in WoW 8. Theorycraft and Optimization 9. Balance and Meritocracies III. Using Wordplay 10. Words, Design, and Play.

Abstract
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games);....

Added Author
Paul, Christopher A.


LibraryMaterial TypeItem BarcodeShelf NumberCopy
IIEMSAGeneral Books33168025556289794.8 P324W 20121