Challenges for game designers
by
 
Brathwaite, Brenda.

Title
Challenges for game designers

Author
Brathwaite, Brenda.

ISBN
9781584505808

Personal Author
Brathwaite, Brenda.

Publication Information
Boston, MA : Course Technology/Cengage Learning, ©2009.

Physical Description
xxiii, 317 pages : illustrations ; 23 cm

General Note
Includes index.

Contents
Introduction -- Building Blocks -- The Basics -- Mechanics & Dynamics -- Puzzle Design -- Converting Digital to Physical -- Writing Game Concepts -- Working with Licenses and IP -- Creating Sequels -- Targeting a Market -- Learning an Unfamiliar Genre -- Designing a Game to Tell a Story -- The Dice Vs. the Brain -- Elements of Chance -- Elements of Skill -- Balancing Challenge and Skill -- Additive and Subtractive Design -- Adding and Subtracting Mechanics -- Technological Constraints -- Incorporating New Assets -- But Make it Multiplayer -- The User Interface -- Designing for a Special Controller -- Creating a User Interface -- Off the Beaten Path -- Games as Artistic Statements -- Games for Education/Teaching -- Serious Games -- Casual Games -- Social Networking -- Stuff That Fit Nowhere Else -- You want me to do what?.

Abstract
"Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 “non-digital shorts” to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments."--Publisher's website.

Subject Term
Games -- Design.
 
Video games -- Design.
 
Games.

Added Author
Schreiber, Ian.

Added Corporate Author
Charles River Media (Firm)

Electronic Access
Additional Information at Google Books
 
Table of contents http://catdir.loc.gov/catdir/enhancements/fy1104/2008929225-t.html
 
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy1104/2008929225-b.html
 
Publisher description http://catdir.loc.gov/catdir/enhancements/fy1104/2008929225-d.html