80 Results
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Cover image for Educational potential of computer games
by 
Egenfeldt-Nielsen, Simon.
Format: 
Books
Publication Date 
2007
Excerpt: 
Educational potential of computer games / Egenfeldt-Nielsen, Simon.
Available: Copies:
Cover image for Game art : the graphic art of computer games
by 
Morris, Dave, 1957-
Format: 
Books
Publication Date 
2003
Excerpt: 
Game art : the graphic art of computer games / Morris, Dave, 1957-
Available: Copies:
Cover image for The animator's survival kit : dialogue, directing, acting and animal action
by 
Williams, Richard, 1933-2019, author.
Format: 
Books
Publication Date 
2021
Excerpt: 
A manual of methods, principles and formulas for classical, computer, games, stop-motion and
Available: Copies:
Cover image for GAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with... c++ and blueprint.
by 
BUTLER, STUART. OLIVER, TOM.
Format: 
Books
Publication Date 
2023
Excerpt: 
UnrealScript (Computer program language)
Available: Copies:
Cover image for Game anim : video game animation explained
by 
Cooper, Jonathan (Animator), author.
Format: 
Books
Publication Date 
2021
Excerpt: 
Video games -- Design -- Vocational guidance.
Available: Copies:
Cover image for The art of game design : a book of lenses
by 
Schell, Jesse, author.
Format: 
Books
Publication Date 
2020
Excerpt: 
Computer games -- Design.
Available: Copies:
Cover image for Learn OpenGL : beginner's guide to 3D rendering and game development with OpenGL and C++
by 
Hussain, Frahaan.
Format: 
Books
Publication Date 
2019 2018
Excerpt: 
Computer games -- Design.
Available: Copies:
Cover image for The advanced game narrative toolbox
by 
Heussner, Tobias, editor.
Format: 
Books
Publication Date 
2019
Excerpt: 
Computer games -- Programming.
Available: Copies:
Cover image for Getting started with Unity 2018 : a beginner's guide to 2D and 3D game development with Unity
by 
Lavieri, Edward D., Jr., author.
Format: 
Books
Publication Date 
2018
Excerpt: 
Computer games -- Programming.
Available: Copies:
Cover image for Procedural generation in game design
by 
Short, Tanya, editor.
Format: 
Books
Publication Date 
2017
Excerpt: 
Computer games -- Design.
Available: Copies: