Title:
 Women and gaming : the Sims and 21st century learning
Author:
 Gee, James Paul.
ISBN:
 9780230623415
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Edition:
 1st ed.
Publication Information:
 New York : Palgrave Macmillan, 2010.
Physical Description:
 207 p. : ill. ; 25 cm.
Contents:
 Introduction : gaming goes beyond gaming -- Video games and twenty-first-century skills : why the sudden worldwide interest in video games and learning? -- The Nickel and dimed challenge : designing new forms of socially conscious play -- A young girl becomes a designer and goes global : succeeding at twenty-first-century skills but not at school -- How passion grows : a retired shut-in goes from making a purple potty to gaining millions of fans -- Passionate affinity groups : a new form of community that works to make people smarter -- A young girl and her vampire stories : how a teenager competes with a best-selling author -- From The Sims to Second Life : a young woman transforms her real life -- What does it all mean? : what women and The Sims have to teach us about what education and learning will look like in the twenty-first-century.
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