
Data structures and algorithms for game developers
Title:
Data structures and algorithms for game developers
Author:
Sherrod, Allen.
ISBN:
9781584504955
Personal Author:
Edition:
1st ed.
Publication Information:
Boston, Mass. : Charles River Media, ©2007.
Physical Description:
xv, 560 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
General Note:
Includes index.
Contents:
Introduction to data structures -- Arrays -- Recursion -- Introduction to sorting -- Link lists -- Stacks and queues -- Hash tables -- Advanced sorting -- Trees -- Heaps -- Graphs -- Additional STL algorithms -- Scene management -- Data compression -- Conclusions.
Abstract:
"Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. The book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key features of C++ are also covered, especially those related to game development."--Jacket.