Title:
Cyberculture : the key concepts
Author:
Bell, David, 1965 February 12-
ISBN:
9780415247542
9780415247535
Publication Information:
London ; New York : Routledge, c2004.
Physical Description:
xiv, 211 p. ; 22 cm.
Series:
Routledge key guides
Series Title:
Routledge key guides
Contents:
Introduction -- List of Concepts -- Concepts -- Bibliography -- Index -- List of Concepts -- A -- Access -- Agent -- ARPANET (Advanced Research Projects Agency) -- Artificial intelligence (AI) -- AI (movie) -- A-Life -- Avatar -- B -- Bandwidth -- Big Sky Telegraph: Blade Runner -- Blogging -- Body -- Bug -- Bulletin board system -- Carnivore -- CERT Coordination Center -- Chat room: Chatterbox -- Cleveland Free-Net: Communications Decency Act (CDA) Community -- Community Informatics (CI) -- Community Memory -- Community networks Community technology centers Computer -- Computer-Generated Imagery (CGI) -- Computer-Mediated-Communication (CMC) -- Computer Professionals for Social Responsibility (CPSR) -- Computer Supported Cooperative Work (CSCW) -- Convergence -- Cookie -- Copyleft -- Corporate Dominance -- Cross-ownership -- Cues Filtered Out -- Cultural Imperialism -- Culture Jamming -- Cybercafes -- Cybercrime -- Cyberfeminism -- Cyberlibertarianism -- Cyberorganizing -- Cyberpet --
Cyberpunk -- Cyberspace -- Cyborg -- D -- Database -- Denial of Service -- Digerati -- Digital Art -- Digital City -- Digital Commons -- Digital Divide -- Digital Library -- Digital Signature: Digital Television -- Disinformation -- Distance education Domain name Dotcom -- Download -- E -- E-commerce -- Electronic democracy Electronic Frontier -- Electronic Frontier Foundation (EFF) -- Electronic Government (e-government) -- Electronic mail (Email) -- Electronic Village Hall (EVH) -- Encryption -- Epic -- Expert system F -- F2F -- FAQ: Frequently Asked Questions: Federal Communications Commission (FCC) -- File Transfer Protocol (FPT) -- Flaming -- Free-Net -- Free Software -- Freeware -- Fuzzy Logic -- G -- Gameboy -- Games -- Gamer -- Geek -- Gender -- Global Information Infrastructure Commission (GIIC) -- Globalization -- GNU Project -- H -- Hackers -- Hacking -- Hactivist -- Halloween Documents -- Hikikomori -- Hits -- Homepage -- Html http Hypercasualisation -- ICQ --
In real life (IRL) -- Identity -- Indymedia (Independent Media Centers) -- Information -- ICTs (Information and communication Technologies) -- Information society Information warfare Instant Messaging -- Interface -- Internet -- Internet2(r) -- Internet Café -- Internet Relay Chat -- J -- Jacking In -- Java -- Javascript -- Johnny Mnemonic -- K -- Killer App. -- Lara Croft -- Lurking -- M -- Manga -- The Matrix (movie) -- Memory -- MOO -- MUD -- Municipal Information Infrastructure -- N -- Nation Information Infrastructure -- National Public Telecomputing Network -- The Net (movie) -- Netiquette -- Netizen -- Network Organisations -- Neuromancer -- Newbie -- New Cultural Politics -- New Social Movements -- Nick (nickname) -- O -- Open Source -- Otaku -- P -- Packet sniffing Piracy -- Pornography -- Portal -- Privacy -- Prosthetics -- Public Broadcasting -- Public Electronic Network (PEN) -- Public Policy Networks -- Public Sphere -- R -- Road Warriors -- Robot (or Bot) --
Robot exclusion standard S -- Search engine Semiotics -- Silicon Valley -- Simulation -- Slashdot -- Smileys -- Social Capital -- Social Informatics -- Social shaping of technology Spam -- Strange Days (movie) -- Subcultures -- Surfing -- T -- Text Messaging -- Total Recall (movie) -- Transnational Advocacy Networks -- Troll -- 2001 (movie) -- U -- Universal Access -- URL -- URI -- Usability -- Usenet -- Value-added network V-chip -- Virtual communities Virtual reality (VR) -- Virtual Social Support -- Virtuosity (movie) -- Virus -- Visible Human Project -- Voice mail Voyeurism -- W -- Ware -- Webcam -- Wiki -- Wired -- Wireless Application protocol World Wide Web (WWW, or just Web)
Abstract:
"This comprehensive A-Z guide provides a wide-ranging and up-to-date overview of the fast-changing and increasingly important world of cyberculture. Its clear and accessible entries cover aspects ranging from the technical to the theoretical, and from movies to the everyday, including: artificial intelligence; cyberfeminism; cyberpunk; electronic government; games; hacktivists; HTML; The Matrix; netiquette; and piracy." "Fully cross-referenced, easy to use and with suggestions for further reading, this is an essential resource for anyone interested in cyberculture."--BOOK JACKET.
Added Author:
Electronic Access:
Table of contents http://www.loc.gov/catdir/toc/ecip047/2003017827.html