Cover image for HTML5 games : creating fun with HTML5, CSS3, and WebGL
Title:
HTML5 games : creating fun with HTML5, CSS3, and WebGL
Author:
Seidelin, Jacob, author.
ISBN:
9781118855386
Personal Author:
Edition:
Second edition.
Physical Description:
xvi, 440 pages : illustrations ; 24 cm
General Note:
Includes index.
Contents:
Introduction -- Part one: Getting started with HTML5 games (1. Gaming on the Web ; 2. Taking the first step ; 3. Going mobile) -- Part two: Creating the basic game (4. Building the game ; 5. Delegating tasks to Web Workers ; 6. Creating graphics with Canvas ; 7. Creating the game display ; 8. Interacting with the game ; 9. Animating game graphics) -- Part three: Adding 3D and sound (10. Creating audio for games ; 11. Creating 3D graphics with WebGL) -- Paqrt four: Local storage and multiplayer games (12. Local storage and caching ; 13. Going online with WebSockets)

Appendix A: Canvas reference -- Appendix B: WebGL reference -- Appendix C: OpenGL ES shading language.
Abstract:
"Whether you're a Web developer looking to use the tools you already know to create ... games for the Web and mobile devices, or a Flash game developer who wants to take advantage of the new open Web technologies, [this book] ... brings you up top speed on all the ...new features available in HTML5 and shows you how to combine them with CSS3, WebGL and JavaScript to create ... fully functional 2D and 3D multiplayer games that work on all compatible browsers and mobile devices."--Back cover.
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