Cover image for Aesthetic 3D lighting : history, theory, and application
Title:
Aesthetic 3D lighting : history, theory, and application
Author:
Lanier, Lee, 1966- author.
ISBN:
9781138737563

9781138737570
Personal Author:
Physical Description:
xiv, 224 pages ; 24 cm
General Note:
Includes index.
Contents:
The importance of light and lighting -- Light and lighting -- Information communicated by light -- Time of day -- Light sources and location -- Mood -- Scientific underpinnings of light -- Wavelength, color, and temperature -- Reflection, transmission, and absorption -- Goals of lighting -- Story communication -- Visual clarity -- Replication of real world locations -- Aesthetic stylization -- The history of lighting in the arts -- Review of light categories -- Review of point lighting -- 0-point lighting -- 1-point lighting -- 2-point lighting -- 2-point lighting in portraiture -- Rembrandt lighting -- Loop lighting -- Split lighting -- Butterfly lighting -- Broad and short lighting -- High-and low-key lighting -- 3-point lighting -- 3-point lighting with a background light -- Other limited light variations -- Naturalistic lighting -- Stylistic lighting -- Lighting in 3D -- 3D lighting pipelines and workflow -- collecting light information -- Lighting determination examples -- 3D lighting steps -- Testing 3D lighting -- Working with 3D lights -- Common 3D light types -- Spot light -- Point light -- Directional light -- Ambient light -- Area light -- Common 3D light properties-- Shadow variations among lights -- Shadow approaches -- Specialized 3D light types -- Mesh -- Cylindrical -- Environment -- Photometric -- Volume -- Renderer variations -- 3D light interaction with shaders -- Common shader properties -- Emulating specific light sources. Mid-day sun -- Sunset -- Candle flame -- Diffuse window light -- Emulating artificial light sources -- Table lamp -- Neon sign -- Christmas lights -- Lighting a character with different light sources -- Working with PBR systems -- Choosing PBR -- Review of common rendering systems -- Scanline -- Ray tracing -- Overview of PBR systems -- Review of common PBR systems -- GI -- Photon mapping -- Final gather -- Radiosity -- Point cloud -- Irradiance cache -- Path tracing/Monte Carlo Ray tracing -- IBL -- Sky systems -- Reproducing locations and lighting characters -- Lighting locations and characters -- Reproducing lighting at specific locations -- Location #1: elevator landing -- Location #2: bus interior -- Location #3: outer space -- Designing character lighting -- Designing stylistic lighting -- Stylistic planning -- Generating a mood -- Creating a tribute to other art forms -- Creating a visually unconventional look -- Establishing a parallel world or timeline -- Stylized 3D examples -- Case study 1: Copying a Renaissance still life -- Case study 2: Lighting a complex night interior -- Case study 3: Lighting an animated animal character -- Epilogue: The future of 3D lighting.
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