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Print
byĀ 
Egenfeldt-Nielsen, Simon.
Format:Ā 
Books
Publication DateĀ 
2007
Excerpt:Ā 
Educational potential of computer games / Egenfeldt-Nielsen, Simon.
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2.Ā 
Cover image for Game art : the graphic art of computer games
byĀ 
Morris, Dave, 1957-
Format:Ā 
Books
Publication DateĀ 
2003
Excerpt:Ā 
Game art : the graphic art of computer games / Morris, Dave, 1957-
Available: Copies:
4.Ā 
Cover image for The animator's survival kit : dialogue, directing, acting and animal action
byĀ 
Williams, Richard, 1933-2019, author.
Format:Ā 
Books
Publication DateĀ 
2021
Excerpt:Ā 
A manual of methods, principles and formulas for classical, computer, games, stop-motion and
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5.Ā 
Cover image for GAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with... c++ and blueprint.
byĀ 
BUTLER, STUART. OLIVER, TOM.
Format:Ā 
Books
Publication DateĀ 
2023
Excerpt:Ā 
UnrealScript (Computer program language)
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byĀ 
Cooper, Jonathan (Animator), author.
Format:Ā 
Books
Publication DateĀ 
2021
Excerpt:Ā 
Video games -- Design -- Vocational guidance.
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7.Ā 
Cover image for The art of game design : a book of lenses
byĀ 
Schell, Jesse, author.
Format:Ā 
Books
Publication DateĀ 
2020
Excerpt:Ā 
Computer games -- Design.
Available: Copies:
byĀ 
Heussner, Tobias, editor.
Format:Ā 
Books
Publication DateĀ 
2019
Excerpt:Ā 
Computer games -- Programming.
Available: Copies:
9.Ā 
Cover image for Learn OpenGL : beginner's guide to 3D rendering and game development with OpenGL and C++
byĀ 
Hussain, Frahaan.
Format:Ā 
Books
Publication DateĀ 
2019 2018
Excerpt:Ā 
Computer games -- Design.
Available: Copies:
byĀ 
Lavieri, Edward D., Jr., author.
Format:Ā 
Books
Publication DateĀ 
2018
Excerpt:Ā 
Computer games -- Programming.
Available: Copies:
12.Ā 
Cover image for Procedural generation in game design
byĀ 
Short, Tanya, editor.
Format:Ā 
Books
Publication DateĀ 
2017
Excerpt:Ā 
Computer games -- Design.
Available: Copies:
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