by
Hodent, Celia, author.
Format:
Books
Publication Date
2022
Excerpt:
, how different industries use it from industrial design to video games, what are dark patterns, etc)"--
by
Botma, Yvonne, author.
Format:
Books
Publication Date
2022
Excerpt:
research design -- Consensus seeking designs -- Writing research proposals -- Writing the report and
by
Hanlon, Annmarie, editor.
Format:
Books
Publication Date
2022
Excerpt:
/ Experiential Marketing in a Digital Era/ Marketing Automation: A Design Perspective/ Big Data Marketing
by
Valentine, Daniel T., 1946-
Format:
Books
Publication Date
2022
Excerpt:
illustrated throughout, featuring complete coverage of the software windows and menus. Program design and
by
Carvalho, Carlos Vaz de, editor.
Format:
Books
Publication Date
2022
Excerpt:
-based learnig, but also on the use of game elements and game design techniques to gamify the learning process
by
Dubey, Umesh Kumar B., author.
Format:
Books
Publication Date
2022
Excerpt:
-- Measurement of attitude -- Sampling design -- Secondary data -- Survey research -- Questionnaire
by
Tong, Lee-Ann.
Format:
Books
Publication Date
2022
Excerpt:
IP Fundamentals : the designs companion act 195 of 1993 and regulations / Tong, Lee-Ann.
by
Oates, Briony J., author.
Format:
Books
Publication Date
2022
Excerpt:
-- Participants and Research Ethics -- Reviewing the Literature -- Surveys -- Design and Creation -- Experiments
by
Cooper, Jonathan (Animator), author.
Format:
Books
Publication Date
2021
Excerpt:
Video games -- Design -- Vocational guidance.
by
GEORGE, RICHARD.
Format:
Books
Publication Date
2021
Excerpt:
focus, it gives students the tools, techniques, and underlying theory required to design and implement
by
Mangan, John, 1968- author.
Format:
Books
Publication Date
2021
Excerpt:
design and improvement.
by
Babbie, Earl R., author.
Format:
Books
Publication Date
2021
Excerpt:
qualitative -- Research design -- Conceptualization, operationalization, and measurement -- Index, scales, and
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