by 
 Mooij, Marieke K. de, 1943- author.
Format: 
Books
Publication Date 
 2019
Excerpt: 
, chapter-specific questions and key points, and video examples of advertising from around the world
by 
 Hanlon, Annmarie, author.
Format: 
Books
Publication Date 
 2019
Excerpt: 
Digital marketing : strategic planning & integration / Hanlon, Annmarie, author.
by 
 Hera, Teresa de la, author.
Format: 
Books
Publication Date 
 2019
Excerpt: 
Digital gaming and the advertising landscape / Hera, Teresa de la, author.
by 
 Stokes, Rob (eMarketing specialist)
 redandyellow https://www.redandyellow.co.za/textbook/
Format: 
Books
Publication Date 
 2018 2011
Excerpt: 
eMarketing : the essential guide to marketing in a digital world / Stokes, Rob (eMarketing
by 
 Ching, Francis D. K., 1943- author, illustrator.
Format: 
Books
Publication Date 
 2018
Excerpt: 
 complexity - Features all-new digital drawing topics, such as, digital elevations and fabrication, hybrid
by 
 Straubhaar, Joseph D., author.
Format: 
Books
Publication Date 
 2018
Excerpt: 
 -- Print and digital newspapers -- Magazines -- Recorded music -- Radio -- Film and video -- Television
by 
 Tuten, Tracy L., 1967- author.
Format: 
Books
Publication Date 
 2018
Excerpt: 
 -- Alternate Reality Games: A Transmedia Genre -- Original Digital Video (ODV) and Branded Video -- Social TV
by 
 Jago, Maxim.
Format: 
Books
Publication Date 
 2016
Excerpt: 
Digital video -- Editing -- Data processing.
by 
 Mohanty, Saraju P. author.
Format: 
Books
Publication Date 
 2015
Excerpt: 
 -- Analog versus Digital Processors -- Analog, Digital, Mixed-Signal Circuits and Systems -- Two Types of
by 
 Jago, Maxim, author.
Format: 
Video disc
Publication Date 
 2015
Excerpt: 
Digital video -- Editing -- Data processing.
by 
 Kelley, Larry D., 1955-
Format: 
Electronic Resources
Publication Date 
 2015
Excerpt: 
 Gaming, and many new examples of the latest digital media with an emphasis on social media, and a new
by 
 Carter, Cynthia, 1959- editor.
Format: 
Books
Publication Date 
 2015
Excerpt: 
, media industries, queer identities, video games, digital policy, media activism, sexualization
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