by
Short, Tanya, editor.
Format:
Books
Publication Date
2017
Excerpt:
Computer games -- Design.
by
Gibson Bond, Jeremy, author.
Format:
Books
Publication Date
2015
Excerpt:
Introduction to game design, prototyping, and development : from concept to playable game-with
by
Menard, Michelle.
Format:
Books
Publication Date
2015
Excerpt:
Computer games -- Design.
by
Schell, Jesse.
Format:
Books
Publication Date
2015
Excerpt:
Computer games -- Design.
by
Heussner, Tobias, author.
Format:
Books
Publication Date
2015
Excerpt:
Computer games -- Design.
by
Buuren, Arwin van, editor.
Format:
Books
Publication Date
2015
Excerpt:
adaptation : serious games as tools for action research / Todd Schenk and Lawrence Susskind -- Adaptive flood
by
Cuddy, Luke, 1980- editor.
Format:
Books
Publication Date
2015
Excerpt:
Video games -- Design.
by
Biech, Elaine.
Format:
Books
Publication Date
2015
Excerpt:
serious games and m-learning. Active training encourages participants to use their brains to study ideas
by
Bryant, Robert Denton, 1963-
Format:
Books
Publication Date
2015
Excerpt:
Slay the dragon : writing great video games / Bryant, Robert Denton, 1963-
by
Rogers, Scott, author.
Format:
Books
Publication Date
2014
Excerpt:
Computer games -- Design.
by
Adams, Ernest (Ernest W.), author.
Safari Books Online http://proquest.safaribooksonline.com/?fpi=9780133435726
Volltext http://proquest.tech.safaribooksonline.de/9780133435726
Volltext http://proquest.tech.safaribooksonline.de/9780133435726
Format:
Books
Publication Date
2014
Excerpt:
Computer games -- Design.
by
Skolnick, Evan.
Format:
Books
Publication Date
2014
Excerpt:
Video games -- Design.
Limit Search Results