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Print
by 
Hjorth, Larissa.
Format: 
Books
Publication Date 
2009
Excerpt: 
Computer games -- Social aspects -- Pacific Area.
Available: Copies:
by 
Baskin, Jonathan Salem.
Format: 
Books
Publication Date 
2009
Excerpt: 
-brand -- The myth of the consumer/producer -- The outsourcing of consent -- Games as purpose, not distraction
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by 
Bracken, Cheryl Campanella.
Format: 
Books
Publication Date 
2009
Excerpt: 
Westerman & Paul D. Skalski -- Telepresence and video games / Ron Tamborini & Nicholas D. Bowman
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by 
Bester, Maryanne.
Format: 
Books
Publication Date 
2009
Excerpt: 
Ball games -- Juvenile fiction.
Available: Copies:
by 
Brathwaite, Brenda.
Format: 
Books
Publication Date 
2009
Excerpt: 
Video games -- Design.
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by 
White, Ron, 1944-
Format: 
Books
Publication Date 
2008
Excerpt: 
-- pt. 4. Data storage -- pt. 5. Input/output devices -- pt. 6. Games and multimedia -- pt. 7. How the
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by 
Baldacci, David.
Format: 
Books
Publication Date 
2008
Excerpt: 
, academic Anna Fischer and journalist Katie James are all drawn into Creel's games, can anything stop the
Available: Copies:
200. 
Cover image for Game character modeling and animation with 3ds Max
by 
Clinton, Yancey.
Format: 
Books
Publication Date 
2008
Excerpt: 
Computer games -- Design.
Available: Copies:
201. 
Cover image for History and politics in French language comics and graphic novels
by 
McKinney, Mark, 1961-
Format: 
Books
Publication Date 
2008
Excerpt: 
spaces: Bande dessinâee as reportage / Ann Miller -- Games without frontiers: the representation of
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by 
Rosenzweig, Gary.
Format: 
Books
Publication Date 
2008
Excerpt: 
Computer games -- Programming.
Available: Copies:
203. 
Cover image for Introducing 3ds max 2008
by 
Derakhshani, Dariush.
Format: 
Books
Publication Date 
2008
Excerpt: 
3ds Max is the power behind dynamic video games, and this primer helps you work your way through
Available: Copies:
by 
Prayaga, Lakshmi.
Format: 
Books
Publication Date 
2008
Excerpt: 
Computer games -- Programming.
Available: Copies:
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