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Print
by 
Lanier, Lee, 1966-
Format: 
Books
Publication Date 
2007
Excerpt: 
animation -- Ch. 4. Dynamics, particles, and the ocean system -- Ch. 5. Character rigging -- Ch. 6
Available: Copies:
2. 
Cover image for Mastering Maya 8.5
by 
Kundert-Gibbs, John L.
Format: 
Books
Publication Date 
2007
Excerpt: 
. Polygonal modeling -- Ch. 4. NURBS modeling -- Ch. 5. Subdivision surfaces -- Ch. 6. Blend shapes : advanced
Available: Copies:
3. 
Cover image for Learning Autodesk Maya 8. Foundation
by 
Guindon, Marc-André.
Format: 
Electronic Resources
Publication Date 
2006
Excerpt: 
; Rigging ; More animation ; Trax ; Lights and effects ; Rendering -- Project 4 : SubD modeling ; Paint
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4. 
Cover image for AI for game developers
by 
Bourg, David M.
Format: 
Books
Publication Date 
2004
Excerpt: 
1. Introduction to game AI -- 2. Chasing and evading -- 3. Pattern movement -- 4. Flocking -- 5
Available: Copies:
5. 
Cover image for [ActionScripting in Flash MX]
by 
Kerman, Phillip.
Format: 
Books
Publication Date 
2003 2002
Excerpt: 
-- 4. Building a Slide Show -- 5. Mapping and Scripted Masks -- 6. Working with Odd-Shaped Clickable
Available: Copies:
6. 
Cover image for Macromedia Flash MX for Windows and Macintosh
by 
Ulrich, Katherine.
Format: 
Books
Publication Date 
2002
Excerpt: 
. 4 Complex Graphics on a Single Layer -- Ch. 5 Graphics on Multiple Layers -- Ch. 6 Saving and
Available: Copies:
7. 
Cover image for Inside Flash MX
by 
Keating, Jody.
Format: 
Books
Publication Date 
2002
Excerpt: 
Using the Library and Shared Libraries -- 4. Importing, Using, and Optimizing Graphics -- 5. Using Sound
Available: Copies:
8. 
Cover image for Flash 5! : creative web animation
by 
Franklin, Derek.
Format: 
Electronic Resources
Publication Date 
2001
Excerpt: 
Ch. 1. Why Flash? -- Ch. 2. Getting Started -- Ch. 3. Graphics -- Ch. 4. Text -- Ch. 5. Sound -- Ch
Available: Copies:
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