by
Lanier, Lee, 1966-
Table of contents only http://www.loc.gov/catdir/toc/ecip076/2006101053.html
Format:
Books
Publication Date
2007
Excerpt:
animation -- Ch. 4. Dynamics, particles, and the ocean system -- Ch. 5. Character rigging -- Ch. 6
by
Kundert-Gibbs, John L.
Table of contents only http://www.loc.gov/catdir/toc/ecip0712/2007009241.html
Format:
Books
Publication Date
2007
Excerpt:
. Polygonal modeling -- Ch. 4. NURBS modeling -- Ch. 5. Subdivision surfaces -- Ch. 6. Blend shapes : advanced
by
Guindon, Marc-André.
Format:
Electronic Resources
Publication Date
2006
Excerpt:
; Rigging ; More animation ; Trax ; Lights and effects ; Rendering -- Project 4 : SubD modeling ; Paint
by
Bourg, David M.
Format:
Books
Publication Date
2004
Excerpt:
1. Introduction to game AI -- 2. Chasing and evading -- 3. Pattern movement -- 4. Flocking -- 5
by
Kerman, Phillip.
Format:
Books
Publication Date
2003 2002
Excerpt:
-- 4. Building a Slide Show -- 5. Mapping and Scripted Masks -- 6. Working with Odd-Shaped Clickable
by
Ulrich, Katherine.
Format:
Books
Publication Date
2002
Excerpt:
. 4 Complex Graphics on a Single Layer -- Ch. 5 Graphics on Multiple Layers -- Ch. 6 Saving and
by
Keating, Jody.
Format:
Books
Publication Date
2002
Excerpt:
Using the Library and Shared Libraries -- 4. Importing, Using, and Optimizing Graphics -- 5. Using Sound
by
Franklin, Derek.
Format:
Electronic Resources
Publication Date
2001
Excerpt:
Ch. 1. Why Flash? -- Ch. 2. Getting Started -- Ch. 3. Graphics -- Ch. 4. Text -- Ch. 5. Sound -- Ch
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