by
Clinton, Yancey.
Format:
Books
Publication Date
2008
Excerpt:
Game character modeling and animation with 3ds Max / Clinton, Yancey.
by
Derakhshani, Randi, author.
Format:
Books
Publication Date
2014
Excerpt:
principals -- Character modeling part I -- Character modeling part II -- Introduction to materials
by
Derakhshani, Randi.
Format:
Books
Publication Date
2013
Excerpt:
principles -- Character poly modeling: part I -- Character poly modeling: part II -- Character poly modeling
by
Maestri, George, 1960-
Format:
Books
Publication Date
2008
Excerpt:
-- 6. Character Deformations and Rigging -- 7. Animation -- 8. Character Studio -- 9. Special Effects
by
Derakhshani, Dariush.
Table of contents only http://www.loc.gov/catdir/enhancements/fy0804/2007044837-t.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Format:
Books
Publication Date
2008
Excerpt:
Modeling -- Ch. 7. Materials and Mapping -- Ch. 8. Introduction to Animation -- Ch. 9. Character Studio and
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