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1. 
Cover image for Blender 3D incredible models : a comprehensive guide to hard-surface modeling, procedural texturing, and rendering
by 
Belec, Arijan, author.
Format: 
Books
Publication Date 
2022
Excerpt: 
ship -- Texture painting the sci-fi race ship -- Modeling the T-72 tank: basic shapes -- Modeling the T
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2. 
Cover image for Adobe Flash CS4 professional bible
by 
Reinhardt, Robert, 1973-
Format: 
Electronic Resources
Publication Date 
2009
Excerpt: 
-- pt. 5: Adding basic interactivity to Flash movies. Understanding actions and event handlers
Available: Copies:
3. 
Cover image for Introducing 3ds max 2008
by 
Derakhshani, Dariush.
Format: 
Books
Publication Date 
2008
Excerpt: 
Ch. 1. Basic Concepts -- Ch. 2. Your First 3ds Max Animation -- Ch. 3. The 3ds Max Interface -- Ch
Available: Copies:
4. 
Cover image for ActionScript 3.0 game programming university
by 
Rosenzweig, Gary.
Format: 
Books
Publication Date 
2008
Excerpt: 
1. Using Flash and ActionScript 3.0 -- 2. ActionScript game elements -- 3. Basic game framework : a
Available: Copies:
5. 
Cover image for Creating motion graphics with After Effects
by 
Meyer, Trish, 1961-
Format: 
Books
Publication Date 
2008
Excerpt: 
; OpenGL) -- Chapter 3 Basic Animation -- Position, including spatial keyframes and motion paths; keyframe
Available: Copies:
6. 
Cover image for Mastering Maya 8.5
by 
Kundert-Gibbs, John L.
Format: 
Books
Publication Date 
2007
Excerpt: 
modeling -- Ch. 7. Basic animation -- Ch. 8. Character setup and rigging -- Ch. 9. Character animation
Available: Copies:
7. 
Cover image for 3D for the Web : interactive 3D animation using 3DS Max, Flash and Director
by 
MacGillivray, Carol.
Format: 
Electronic Resources
Publication Date 
2005
Excerpt: 
3D for beginners: basic buttons -- Interface design for 3D websites -- An introduction to real time
Available: Copies:
by 
Murdock, Kelly.
Format: 
Electronic Resources
Publication Date 
2005
Excerpt: 
lighting : Working with cameras ; Basic lighting techniques ; Advanced lighting, light tracing, and
Available: Copies:
9. 
Cover image for Macromedia Flash MX 2004 for Windows and Macintosh
by 
Ulrich, Katherine.
Format: 
Books
Publication Date 
2004
Excerpt: 
-- Building buttons for interactivity -- Basic interactivity using behaviors -- Authoring utilities -- Using
Available: Copies:
10. 
Cover image for AI for game developers
by 
Bourg, David M.
Format: 
Books
Publication Date 
2004
Excerpt: 
. Potential function-based movement -- 6. Basic pathfinding and waypoints -- 7. A* pathfinding -- 8. Scripted
Available: Copies:
11. 
Cover image for [ActionScripting in Flash MX]
by 
Kerman, Phillip.
Format: 
Books
Publication Date 
2003 2002
Excerpt: 
-- 16. Interfacing with External Data -- Pt. II. Workshops -- Pt. IIA. Basic Workshops -- 1. Ensuring
Available: Copies:
12. 
Cover image for 3D studio MAX in motion : basics using 3D studio MAX 4.2
by 
Ethier, Stephen J.
Format: 
Books
Publication Date 
2003
Excerpt: 
D World. Ch. 6. Basics of Creation. Ch. 7. Basics of Editing -- Pt. 4. 3D Modeling. Ch. 8. Basic
Available: Copies:
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