by
Belec, Arijan, author.
Format:
Books
Publication Date
2022
Excerpt:
ship -- Texture painting the sci-fi race ship -- Modeling the T-72 tank: basic shapes -- Modeling the T
by
Reinhardt, Robert, 1973-
123Library http://www.123library.org/book_details/?id=10860
Books24x7 http://www.books24x7.com/marc.asp?bookid=29572
Ebook Library http://public.eblib.com/choice/publicfullrecord.aspx?p=427595
ebrary http://site.ebrary.com/id/10297733
EBSCOhost http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=270785
Books24x7 http://www.books24x7.com/marc.asp?bookid=29572
Ebook Library http://public.eblib.com/choice/publicfullrecord.aspx?p=427595
ebrary http://site.ebrary.com/id/10297733
EBSCOhost http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=270785
Format:
Electronic Resources
Publication Date
2009
Excerpt:
-- pt. 5: Adding basic interactivity to Flash movies. Understanding actions and event handlers
by
Derakhshani, Dariush.
Table of contents only http://www.loc.gov/catdir/enhancements/fy0804/2007044837-t.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Format:
Books
Publication Date
2008
Excerpt:
Ch. 1. Basic Concepts -- Ch. 2. Your First 3ds Max Animation -- Ch. 3. The 3ds Max Interface -- Ch
by
Rosenzweig, Gary.
Format:
Books
Publication Date
2008
Excerpt:
1. Using Flash and ActionScript 3.0 -- 2. ActionScript game elements -- 3. Basic game framework : a
by
Meyer, Trish, 1961-
Table of contents http://catdir.loc.gov/catdir/toc/ecip0727/2007038654.html
Format:
Books
Publication Date
2008
Excerpt:
; OpenGL) -- Chapter 3 Basic Animation -- Position, including spatial keyframes and motion paths; keyframe
by
Kundert-Gibbs, John L.
Table of contents only http://www.loc.gov/catdir/toc/ecip0712/2007009241.html
Format:
Books
Publication Date
2007
Excerpt:
modeling -- Ch. 7. Basic animation -- Ch. 8. Character setup and rigging -- Ch. 9. Character animation
by
MacGillivray, Carol.
Format:
Electronic Resources
Publication Date
2005
Excerpt:
3D for beginners: basic buttons -- Interface design for 3D websites -- An introduction to real time
by
Murdock, Kelly.
Table of contents http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-t.html
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-b.html
Publisher description http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-d.html
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-b.html
Publisher description http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-d.html
Format:
Electronic Resources
Publication Date
2005
Excerpt:
lighting : Working with cameras ; Basic lighting techniques ; Advanced lighting, light tracing, and
by
Ulrich, Katherine.
Format:
Books
Publication Date
2004
Excerpt:
-- Building buttons for interactivity -- Basic interactivity using behaviors -- Authoring utilities -- Using
by
Bourg, David M.
Format:
Books
Publication Date
2004
Excerpt:
. Potential function-based movement -- 6. Basic pathfinding and waypoints -- 7. A* pathfinding -- 8. Scripted
by
Kerman, Phillip.
Format:
Books
Publication Date
2003 2002
Excerpt:
-- 16. Interfacing with External Data -- Pt. II. Workshops -- Pt. IIA. Basic Workshops -- 1. Ensuring
by
Ethier, Stephen J.
Format:
Books
Publication Date
2003
Excerpt:
D World. Ch. 6. Basics of Creation. Ch. 7. Basics of Editing -- Pt. 4. 3D Modeling. Ch. 8. Basic
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