by
Allen, Eric M., 1976-
Publisher description http://www.loc.gov/catdir/enhancements/fy0811/2008008484-d.html
Table of contents only http://www.loc.gov/catdir/enhancements/fy0811/2008008484-t.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0827/2008008484-b.html
Table of contents only http://www.loc.gov/catdir/enhancements/fy0811/2008008484-t.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0827/2008008484-b.html
Format:
Books
Publication Date
2008
Excerpt:
Body language : advanced 3D character rigging / Allen, Eric M., 1976-
by
Clinton, Yancey.
Format:
Books
Publication Date
2008
Excerpt:
Game character modeling and animation with 3ds Max / Clinton, Yancey.
by
Lanier, Lee, 1966- author.
Format:
Books
Publication Date
2018
Excerpt:
characters -- Reproducing lighting at specific locations -- Location #1: elevator landing -- Location #2: bus
by
Derakhshani, Randi, author.
Format:
Books
Publication Date
2014
Excerpt:
principals -- Character modeling part I -- Character modeling part II -- Introduction to materials
by
Derakhshani, Randi.
Format:
Books
Publication Date
2013
Excerpt:
principles -- Character poly modeling: part I -- Character poly modeling: part II -- Character poly modeling
by
Reinhardt, Robert, 1973-
123Library http://www.123library.org/book_details/?id=10860
Books24x7 http://www.books24x7.com/marc.asp?bookid=29572
Ebook Library http://public.eblib.com/choice/publicfullrecord.aspx?p=427595
ebrary http://site.ebrary.com/id/10297733
EBSCOhost http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=270785
Books24x7 http://www.books24x7.com/marc.asp?bookid=29572
Ebook Library http://public.eblib.com/choice/publicfullrecord.aspx?p=427595
ebrary http://site.ebrary.com/id/10297733
EBSCOhost http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=270785
Format:
Electronic Resources
Publication Date
2009
Excerpt:
the motion editor -- Applying filters, blends, guides, and masks -- Character animation techniques
by
Derakhshani, Dariush.
Table of contents only http://www.loc.gov/catdir/enhancements/fy0804/2007044837-t.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Format:
Books
Publication Date
2008
Excerpt:
Modeling -- Ch. 7. Materials and Mapping -- Ch. 8. Introduction to Animation -- Ch. 9. Character Studio and
by
Maestri, George, 1960-
Format:
Books
Publication Date
2008
Excerpt:
-- 6. Character Deformations and Rigging -- 7. Animation -- 8. Character Studio -- 9. Special Effects
by
Jones, Tim.
Format:
Books
Publication Date
2007
Excerpt:
Provides information on using Flash for 2-D character animation, covering such topics as storyboard
by
Kundert-Gibbs, John L.
Table of contents only http://www.loc.gov/catdir/toc/ecip0712/2007009241.html
Format:
Books
Publication Date
2007
Excerpt:
modeling -- Ch. 7. Basic animation -- Ch. 8. Character setup and rigging -- Ch. 9. Character animation
by
Lanier, Lee, 1966-
Table of contents only http://www.loc.gov/catdir/toc/ecip076/2006101053.html
Format:
Books
Publication Date
2007
Excerpt:
animation -- Ch. 4. Dynamics, particles, and the ocean system -- Ch. 5. Character rigging -- Ch. 6
by
Murdock, Kelly.
Table of contents http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-t.html
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-b.html
Publisher description http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-d.html
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-b.html
Publisher description http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-d.html
Format:
Electronic Resources
Publication Date
2005
Excerpt:
track view -- Character studio, Rigging, and inverse kinematics : Creating an animating bipeds ; Using
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