by
Clinton, Yancey.
Format:
Books
Publication Date
2008
Excerpt:
Game character modeling and animation with 3ds Max / Clinton, Yancey.
by
Adobe Systems.
Format:
Books
Publication Date
2012
Excerpt:
-- Sampling text formatting -- Creating and applying a character style -- Editing a character style
by
Maestri, George, 1960-
Format:
Books
Publication Date
2008
Excerpt:
-- 6. Character Deformations and Rigging -- 7. Animation -- 8. Character Studio -- 9. Special Effects
by
Murdock, Kelly.
Table of contents http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-t.html
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-b.html
Publisher description http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-d.html
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-b.html
Publisher description http://catdir.loc.gov/catdir/enhancements/fy0628/2005920577-d.html
Format:
Electronic Resources
Publication Date
2005
Excerpt:
track view -- Character studio, Rigging, and inverse kinematics : Creating an animating bipeds ; Using
by
Ablan, Dan.
Format:
Books
Publication Date
2004
Excerpt:
electronics -- Modeling vehicles -- More character modeling -- Enhanced textures and environments -- Bones and