by
Clinton, Yancey.
Format:
Books
Publication Date
2008
Excerpt:
Game character modeling and animation with 3ds Max / Clinton, Yancey.
by
Adobe Systems.
Format:
Books
Publication Date
2012
Excerpt:
-- Sampling text formatting -- Creating and applying a character style -- Editing a character style
by
Maestri, George, 1960-
Format:
Books
Publication Date
2008
Excerpt:
-- 6. Character Deformations and Rigging -- 7. Animation -- 8. Character Studio -- 9. Special Effects
by
Ablan, Dan.
Format:
Books
Publication Date
2004
Excerpt:
electronics -- Modeling vehicles -- More character modeling -- Enhanced textures and environments -- Bones and
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