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by 
Cogburn, Jon.
Format: 
Books
Publication Date 
2009
Excerpt: 
Philosophy through video games / Cogburn, Jon.
Available: Copies:
by 
Smith, Jonas Heide.
Format: 
Books
Publication Date 
2013
Excerpt: 
Understanding video games : the essential introduction / Smith, Jonas Heide.
Available: Copies:
by 
Gee, James Paul.
Format: 
Books
Publication Date 
2003
Excerpt: 
What video games have to teach us about learning and literacy / Gee, James Paul.
Available: Copies:
by 
Paul, Christopher A.
Format: 
Books
Publication Date 
2012
Excerpt: 
Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play. Paul, Christopher A.
Available: Copies:
by 
Walkerdine, Valerie.
Format: 
Books
Publication Date 
2009 2007
Excerpt: 
Children, gender, video games : towards a relational approach to multimedia / Walkerdine, Valerie.
Available: Copies:
by 
Gee, James Paul.
Format: 
Books
Publication Date 
2007
Excerpt: 
What video games have to teach us about learning and literacy / Gee, James Paul.
Available: Copies:
by 
Billings, Andrew C.
Format: 
Books
Publication Date 
2015
Excerpt: 
Fantasy Sport -- Case Study: Check the Cover Before You Draft -- Sports Video Games (SVGS) -- Off the
Available: Copies:
by 
Lemish, Dafna, 1951-
Format: 
Books
Publication Date 
2015
Excerpt: 
media, including the internet, television, mobile media and video games, in the development of children
Available: Copies:
9. 
Cover image for BioShock and philosophy : irrational game, rational book
by 
Cuddy, Luke, 1980- editor.
Format: 
Books
Publication Date 
2015
Excerpt: 
Video games -- Philosophy.
Available: Copies:
by 
Carter, Cynthia, 1959- editor.
Format: 
Books
Publication Date 
2015
Excerpt: 
, media industries, queer identities, video games, digital policy, media activism, sexualization
Available: Copies:
by 
Risjord, Mark W., 1960-
Format: 
Books
Publication Date 
2014
Excerpt: 
-- Aggression, Violence, and Video Games -- Defining Theoretical Concepts -- Empiricist View of Concepts and
Available: Copies:
12. 
Cover image for Media analysis techniques
by 
Berger, Arthur Asa, 1933-
Format: 
Books
Publication Date 
2014
Excerpt: 
Video Games and School Massacres -- Social and Physical Problems Caused by Video Games -- Video Games
Available: Copies:
13. 
Cover image for Cyberethics : morality and law in cyberspace
by 
Spinello, Richard A., author.
Format: 
Books
Publication Date 
2014
Excerpt: 
Questions -- Case Studies: The Librarian's Dilemma -- Are Video Games Free Speech? -- Digital Censorship in
Available: Copies:
14. 
Cover image for Media and social life
by 
Oliver, Mary Beth, editor of compilation
Format: 
Books
Publication Date 
2014
Excerpt: 
/ Jonathan Cohen -- Emerging media and social life. Video games and social life / Christoph Klimmt -- The
Available: Copies:
15. 
Cover image for The Routledge companion to media and gender
by 
Carter, Cynthia, 1959- editor of compilation.
Format: 
Books
Publication Date 
2014
Excerpt: 
-Aged Women For Video Games---No Strings Attached / Shira Chess -- 16.Boys Are... Girls Are ...: How Children
Available: Copies:
16. 
by 
Newman, James (James A.)
Format: 
Books
Publication Date 
2013
Excerpt: 
Video games -- Social aspects.
Available: Copies:
17. 
Cover image for Music business handbook and career guide
by 
Baskerville, David.
Format: 
Books
Publication Date 
2013
Excerpt: 
-- Special use permits -- Broadcast commercials -- Video (electronic) games -- Jukebox licenses -- Dramatic
Available: Copies:
by 
Turow, Joseph.
Format: 
Books
Publication Date 
2013
Excerpt: 
characterized by its focus on: Convergence: In addition to separate chapters on the Internet and the Video Games
Available: Copies:
by 
Newman, James (James A.)
Format: 
Books
Publication Date 
2012
Excerpt: 
Video games -- Social aspects.
Available: Copies:
by 
Berger, Arthur Asa, 1933-
Format: 
Books
Publication Date 
2012
Excerpt: 
american bourgeoisie -- Video games : a new art form -- Cell phones, social media, and the problem of
Available: Copies:
21. 
Cover image for Business games for management and economics : learning by playing
by 
Bazil, Leon.
Format: 
Books
Publication Date 
2012
Excerpt: 
Business games for management and economics : learning by playing / Bazil, Leon.
Available: Copies:
22. 
Cover image for eHealth applications : promising strategies for health behavior change
by 
Noar, Seth M.
Format: 
Books
Publication Date 
2012
Excerpt: 
Video Games -- Congresses.
Available: Copies:
23. 
by 
Crawford, Garry.
Format: 
Books
Publication Date 
2012
Excerpt: 
Video games -- Social aspects.
Available: Copies:
by 
Singer, Dorothy G.
Format: 
Books
Publication Date 
2012
Excerpt: 
Video games -- Psychological aspects.
Available: Copies:
25. 
Cover image for Computers and creativity
by 
Plotkin, Robert, 1971-
Format: 
Books
Publication Date 
2012
Excerpt: 
Contents note continued: Digital Video Special Effects, Stunts, and 3D -- Video Games and Animation
Available: Copies:
by 
Nakamura, Lisa.
Format: 
Books
Publication Date 
2011
Excerpt: 
databases in health and law enforcement, and popular online games like World of Warcraft. Ultimately, the
Available: Copies:
27. 
Cover image for The nature of the new firm : beyond the boundaries of organisations and institutions
by 
McCarthy, Killian.
Format: 
Books
Publication Date 
2011
Excerpt: 
.Profiting from digitally distributed cultural products: The case of content producers in the video games
Available: Copies:
by 
Huddleston, Rob.
Format: 
Books
Publication Date 
2011
Excerpt: 
-century communication -- Managing your time -- Maps -- Music -- Taking pictures -- Video -- The Web -- Documents
Available: Copies:
by 
Crawford, Garry.
Format: 
Books
Publication Date 
2011
Excerpt: 
Online gaming in context : the social and cultural significance of online games / Crawford, Garry.
Available: Copies:
by 
Begun, Daniel A.
Format: 
Books
Publication Date 
2011
Excerpt: 
-- Entertainment -- Finance -- Games -- Health, food, and fitness -- Music -- News and weather -- Photography and
Available: Copies:
by 
Stoneman, Paul.
Format: 
Books
Publication Date 
2010
Excerpt: 
soft innovation ; Soft innovation in the creative industries : books, recorded music, and video games
Available: Copies:
by 
Gee, James Paul.
Format: 
Books
Publication Date 
2010
Excerpt: 
Video games -- Social aspects.
Available: Copies:
by 
Tyner, Kathleen R.
Format: 
Books
Publication Date 
2010
Excerpt: 
: integrating digital video in teacher education / by David L. Bruce -- "Truthiness" and trust : news media
Available: Copies:
by 
Bracken, Cheryl Campanella.
Format: 
Books
Publication Date 
2009
Excerpt: 
Westerman & Paul D. Skalski -- Telepresence and video games / Ron Tamborini & Nicholas D. Bowman
Available: Copies:
by 
Strasburger, Victor C., 1949-
Format: 
Books
Publication Date 
2009
Excerpt: 
media -- Rock music and music videos -- Eating and eating disorders -- Video games / Jeanne B. Funk
Available: Copies:
36. 
Cover image for Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windows
by 
Carter, Chad.
Format: 
Electronic Resources
Publication Date 
2008
Excerpt: 
Video games.
Available: Copies:
by 
Derakhshani, Dariush.
Format: 
Books
Publication Date 
2008
Excerpt: 
3ds Max is the power behind dynamic video games, and this primer helps you work your way through
Available: Copies:
by 
Mäyrä, Frans.
Format: 
Books
Publication Date 
2008
Excerpt: 
An introduction to game studies : games in culture / Mäyrä, Frans.
Available: Copies:
by 
Novak, Jeannie, 1966-
Format: 
Books
Publication Date 
2008
Excerpt: 
Video games -- Design.
Available: Copies:
by 
Gere, Charlie.
Format: 
Electronic Resources
Publication Date 
2008
Excerpt: 
World Wide Web and video games, to surround us with a seamless digital mediascape, and integrally
Available: Copies:
by 
Keane, Stephen.
Format: 
Books
Publication Date 
2007
Excerpt: 
Video games -- Design.
Available: Copies:
by 
Selfe, Cynthia L., 1951-
Format: 
Books
Publication Date 
2007
Excerpt: 
Video games -- Psychological aspects.
Available: Copies:
by 
Trend, David.
Format: 
Books
Publication Date 
2007
Excerpt: 
video games. The book also investigates the forces encouraging social anxieties, why violence in media
Available: Copies:
44. 
Cover image for Encyclopedia of children, adolescents, and the media
by 
Arnett, Jeffrey Jensen.
Format: 
Books
Publication Date 
2007
Excerpt: 
Video games and children -- Encyclopedias.
Available: Copies:
by 
Johnson, Steven, 1968-
Format: 
Books
Publication Date 
2005
Excerpt: 
will never be a book, Johnson acknowledges, nor should it aspire to be - and, in fact, video games
Available: Copies:
by 
Cole, Ellen.
Format: 
Books
Publication Date 
2005
Excerpt: 
television shows, films, print and electronic news programming, magazines, video games, and commercial
Available: Copies:
47. 
Cover image for Making sense of media : key texts in media and cultural studies
by 
Berger, Arthur Asa, 1933-
Format: 
Books
Publication Date 
2005
Excerpt: 
: Hypotheses on Pac-Man and Video Games -- The Dialogic Imagination / In Practice: Parody and Laughter
Available: Copies:
by 
Bourg, David M.
Format: 
Books
Publication Date 
2004
Excerpt: 
Video games -- Design.
Available: Copies:
by 
DeMaria, Rusel.
Format: 
Books
Publication Date 
2002
Excerpt: 
Video games -- History.
Available: Copies:
by 
O'Bryan, Sharon (Sharon Elizabeth)
Format: 
Books
Publication Date 
1999
Excerpt: 
Old fashioned children's games : over 200 outdoor, car trip, song, card, and party activities / O
Available: Copies:
by 
Goldstein, Jeffrey H.
Format: 
Books
Publication Date 
1998
Excerpt: 
Takes a Holiday, Sort Of / Vicki Goldberg -- 3. Immortal Kombat: War Toys and Violent Video Games
Available: Copies:
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