Cover image for Advanced Java game programming
Title:
Advanced Java game programming
Author:
Croft, David Wallace.
ISBN:
9781590591239
Personal Author:
Publication Information:
Berkeley, Calif. : Apress, ©2004.
Physical Description:
xxi, 558 pages ; 24 cm
General Note:
Includes index.
Contents:
Development Setup Sticking to the Core Playing the Demo Online Exploring the Game Library Introducing XML Compiling with Ant Using Open Source Finding Multimedia for Your Games Deployment Frameworks Deploying as an Applet Deploying as an Executable JAR Deploying with Java Web Start Deploying Multiple Applets as One Swing Animation ComponentAnimator RepaintCollector LoopGovernor AnimatedComponent Animation Library ComponentPainter Implementations ComponentUpdater Implementations ComponentAnimator Implementations Sprite Implementations Advanced Graphics Hardware-Accelerated Images Multi-Buffering and Multi-Threading Full-Screen Exclusive Mode Persistent Data Data Formats Persistence Mechanisms Data Integrity Game Architecture Interfaces Inheritance Destination Mars Model-View-Controller Composite MVC Data-Driven Design A Algorithm Cartographer NodeInfo AStar AStarTest SpaceTester GridCartographer GradientCartographer TankConsole TankOperator StateSpaceNode TankCartographer DefaultTankOperator PlayerTankOperator HTTP Tunneling Testing the Example Reusable Client-Side Code Game-Specific Client-Side Code Reusable Server-Side Code Game-Specific Server-Side Code Packaging the WAR HTTP Polling Testing the Example Reusable Client-Side Code Game-Specific Client Code Reusable Server-Side Code Game-Specific Server-Side Code HTTP Pulling Testing the Example Reusable Client-Side Code Game-Specific Client-Side Code Server-Side Code Following the Message Extending the Example Introducing CVS Checking out the Code Creating Your Own Project Programming in Parallel
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