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2. 
Cover image for 3ds Max 4 for Windows
by 
Matossian, Michele.
Format: 
Books
Publication Date 
2001
Excerpt: 
3ds Max 4 for Windows / Matossian, Michele.
Available: Copies:
3. 
Cover image for ActionScript : your visual blueprint to creating interactive projects in Flash Cs4 Professional
by 
Huddleston, Rob.
Format: 
Books
Publication Date 
2009
Excerpt: 
ActionScript : your visual blueprint to creating interactive projects in Flash Cs4 Professional /
Available: Copies:
4. 
Cover image for 3D studio MAX in motion : basics using 3D studio MAX 4.2
by 
Ethier, Stephen J.
Format: 
Books
Publication Date 
2003
Excerpt: 
3D studio MAX in motion : basics using 3D studio MAX 4.2 / Ethier, Stephen J.
Available: Copies:
6. 
Cover image for Adobe After Effects CS6 : the official training workbook from Adobe Systems.
Format: 
Books
Publication Date 
2012
Excerpt: 
with the program"--P. [4] of cover.
Available: Copies:
7. 
Cover image for Adobe Flash professional CS5 : the official training workbook from Adobe Systems
by 
Chun, Russell.
Format: 
Video disc
Publication Date 
2010
Excerpt: 
4
Available: Copies:
8. 
Cover image for 3ds Max at a glance
by 
Maestri, George, 1960-
Format: 
Books
Publication Date 
2008
Excerpt: 
1. Introduction to 3ds Max -- 2. Modeling -- 3. Creating Textures -- 4. Lighting -- 5. Rendering
Available: Copies:
9. 
Cover image for Introducing Maya 2008
by 
Derakhshani, Dariush.
Format: 
Books
Publication Date 
2008
Excerpt: 
First Maya Animation -- Ch. 4. Modeling with Polygons -- Ch. 5. Modeling with NURBS -- Ch. 6. Further
Available: Copies:
10. 
Cover image for ActionScript 3.0 game programming university
by 
Rosenzweig, Gary.
Format: 
Books
Publication Date 
2008
Excerpt: 
matching game -- 4. Brain games : memory and deduction -- 5. Game animation : shooting and bouncing games
Available: Copies:
11. 
Cover image for Introducing 3ds max 2008
by 
Derakhshani, Dariush.
Format: 
Books
Publication Date 
2008
Excerpt: 
. 4. Modeling in 3ds Max: Part I -- Ch. 5. Modeling in 3ds Max: Part II -- Ch. 6. Character Poly
Available: Copies:
12. 
Cover image for Creating motion graphics with After Effects
by 
Meyer, Trish, 1961-
Format: 
Books
Publication Date 
2008
Excerpt: 
; subpixel positioning; resampling -- Chapter 4 Keyframe Velocity -- Easy Ease; Auto Bezier keyframes
Available: Copies:
13. 
Cover image for Mastering Maya 8.5
by 
Kundert-Gibbs, John L.
Format: 
Books
Publication Date 
2007
Excerpt: 
. Polygonal modeling -- Ch. 4. NURBS modeling -- Ch. 5. Subdivision surfaces -- Ch. 6. Blend shapes : advanced
Available: Copies:
14. 
Cover image for Maya : professional tips and techniques
by 
Lanier, Lee, 1966-
Format: 
Books
Publication Date 
2007
Excerpt: 
animation -- Ch. 4. Dynamics, particles, and the ocean system -- Ch. 5. Character rigging -- Ch. 6
Available: Copies:
15. 
Cover image for Learning Autodesk Maya 8. Foundation
by 
Guindon, Marc-André.
Format: 
Electronic Resources
Publication Date 
2006
Excerpt: 
; Rigging ; More animation ; Trax ; Lights and effects ; Rendering -- Project 4 : SubD modeling ; Paint
Available: Copies:
16. 
Cover image for AI for game developers
by 
Bourg, David M.
Format: 
Books
Publication Date 
2004
Excerpt: 
1. Introduction to game AI -- 2. Chasing and evading -- 3. Pattern movement -- 4. Flocking -- 5
Available: Copies:
by 
Kerman, Phillip.
Format: 
Books
Publication Date 
2003 2002
Excerpt: 
-- 4. Building a Slide Show -- 5. Mapping and Scripted Masks -- 6. Working with Odd-Shaped Clickable
Available: Copies:
by 
Ulrich, Katherine.
Format: 
Books
Publication Date 
2002
Excerpt: 
. 4 Complex Graphics on a Single Layer -- Ch. 5 Graphics on Multiple Layers -- Ch. 6 Saving and
Available: Copies:
19. 
Cover image for Inside Flash MX
by 
Keating, Jody.
Format: 
Books
Publication Date 
2002
Excerpt: 
Using the Library and Shared Libraries -- 4. Importing, Using, and Optimizing Graphics -- 5. Using Sound
Available: Copies:
20. 
Cover image for Flash 5! : creative web animation
by 
Franklin, Derek.
Format: 
Electronic Resources
Publication Date 
2001
Excerpt: 
Ch. 1. Why Flash? -- Ch. 2. Getting Started -- Ch. 3. Graphics -- Ch. 4. Text -- Ch. 5. Sound -- Ch
Available: Copies:
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