by
Reinhardt, Robert, 1973-
123Library http://www.123library.org/book_details/?id=10860
Books24x7 http://www.books24x7.com/marc.asp?bookid=29572
Ebook Library http://public.eblib.com/choice/publicfullrecord.aspx?p=427595
ebrary http://site.ebrary.com/id/10297733
EBSCOhost http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=270785
Books24x7 http://www.books24x7.com/marc.asp?bookid=29572
Ebook Library http://public.eblib.com/choice/publicfullrecord.aspx?p=427595
ebrary http://site.ebrary.com/id/10297733
EBSCOhost http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=270785
Format:
Electronic Resources
Publication Date
2009
Excerpt:
Adobe Flash CS4 professional bible /
by
Matossian, Michele.
Format:
Books
Publication Date
2001
Excerpt:
3ds Max 4 for Windows / Matossian, Michele.
by
Huddleston, Rob.
Format:
Books
Publication Date
2009
Excerpt:
ActionScript : your visual blueprint to creating interactive projects in Flash Cs4 Professional /
by
Ethier, Stephen J.
Format:
Books
Publication Date
2003
Excerpt:
3D studio MAX in motion : basics using 3D studio MAX 4.2 / Ethier, Stephen J.
by
Derakhshani, Randi, author.
Format:
Books
Publication Date
2014
Excerpt:
4
Format:
Books
Publication Date
2012
Excerpt:
with the program"--P. [4] of cover.
by
Chun, Russell.
Format:
Video disc
Publication Date
2010
Excerpt:
4
by
Maestri, George, 1960-
Format:
Books
Publication Date
2008
Excerpt:
1. Introduction to 3ds Max -- 2. Modeling -- 3. Creating Textures -- 4. Lighting -- 5. Rendering
by
Derakhshani, Dariush.
Publisher description http://www.loc.gov/catdir/enhancements/fy0805/2007044836-d.html
Table of contents only http://www.loc.gov/catdir/enhancements/fy0805/2007044836-t.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044836-b.html
Table of contents only http://www.loc.gov/catdir/enhancements/fy0805/2007044836-t.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044836-b.html
Format:
Books
Publication Date
2008
Excerpt:
First Maya Animation -- Ch. 4. Modeling with Polygons -- Ch. 5. Modeling with NURBS -- Ch. 6. Further
by
Rosenzweig, Gary.
Format:
Books
Publication Date
2008
Excerpt:
matching game -- 4. Brain games : memory and deduction -- 5. Game animation : shooting and bouncing games
by
Derakhshani, Dariush.
Table of contents only http://www.loc.gov/catdir/enhancements/fy0804/2007044837-t.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Format:
Books
Publication Date
2008
Excerpt:
. 4. Modeling in 3ds Max: Part I -- Ch. 5. Modeling in 3ds Max: Part II -- Ch. 6. Character Poly
by
Meyer, Trish, 1961-
Table of contents http://catdir.loc.gov/catdir/toc/ecip0727/2007038654.html
Format:
Books
Publication Date
2008
Excerpt:
; subpixel positioning; resampling -- Chapter 4 Keyframe Velocity -- Easy Ease; Auto Bezier keyframes
by
Kundert-Gibbs, John L.
Table of contents only http://www.loc.gov/catdir/toc/ecip0712/2007009241.html
Format:
Books
Publication Date
2007
Excerpt:
. Polygonal modeling -- Ch. 4. NURBS modeling -- Ch. 5. Subdivision surfaces -- Ch. 6. Blend shapes : advanced
by
Lanier, Lee, 1966-
Table of contents only http://www.loc.gov/catdir/toc/ecip076/2006101053.html
Format:
Books
Publication Date
2007
Excerpt:
animation -- Ch. 4. Dynamics, particles, and the ocean system -- Ch. 5. Character rigging -- Ch. 6
by
Guindon, Marc-André.
Format:
Electronic Resources
Publication Date
2006
Excerpt:
; Rigging ; More animation ; Trax ; Lights and effects ; Rendering -- Project 4 : SubD modeling ; Paint
by
Bourg, David M.
Format:
Books
Publication Date
2004
Excerpt:
1. Introduction to game AI -- 2. Chasing and evading -- 3. Pattern movement -- 4. Flocking -- 5
by
Kerman, Phillip.
Format:
Books
Publication Date
2003 2002
Excerpt:
-- 4. Building a Slide Show -- 5. Mapping and Scripted Masks -- 6. Working with Odd-Shaped Clickable
by
Ulrich, Katherine.
Format:
Books
Publication Date
2002
Excerpt:
. 4 Complex Graphics on a Single Layer -- Ch. 5 Graphics on Multiple Layers -- Ch. 6 Saving and
by
Keating, Jody.
Format:
Books
Publication Date
2002
Excerpt:
Using the Library and Shared Libraries -- 4. Importing, Using, and Optimizing Graphics -- 5. Using Sound
by
Franklin, Derek.
Format:
Electronic Resources
Publication Date
2001
Excerpt:
Ch. 1. Why Flash? -- Ch. 2. Getting Started -- Ch. 3. Graphics -- Ch. 4. Text -- Ch. 5. Sound -- Ch
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