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1. 
Cover image for Adobe Flash Professional CS6 : classroom in a book : the official training workbook from Adobe Systems
by 
Chun, Russell, author.
Format: 
Electronic Resources
Publication Date 
2012
Excerpt: 
Adobe Flash Professional CS6 : classroom in a book : the official training workbook from Adobe
Available: Copies:
Format: 
Books
Publication Date 
2012
Excerpt: 
Adobe After Effects CS6 : the official training workbook from Adobe Systems.
Available: Copies:
Format: 
Books
Publication Date 
2010
Excerpt: 
006.6 LIG
Available: Copies:
by 
Reinhardt, Robert, 1973-
Format: 
Electronic Resources
Publication Date 
2009
Excerpt: 
pt. 6: Distributing Flash movies. Publishing Flash movies -- Integrating Flash content with web
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by 
Meyer, Trish, 1961-
Format: 
Books
Publication Date 
2008
Excerpt: 
-- Time-Reverse and Exponential Scale keyframe assistants -- PART 2 Layer Management -- Chapter 6 The
Available: Copies:
by 
Derakhshani, Dariush.
Format: 
Books
Publication Date 
2008
Excerpt: 
First Maya Animation -- Ch. 4. Modeling with Polygons -- Ch. 5. Modeling with NURBS -- Ch. 6. Further
Available: Copies:
by 
Maestri, George, 1960-
Format: 
Books
Publication Date 
2008
Excerpt: 
-- 6. Character Deformations and Rigging -- 7. Animation -- 8. Character Studio -- 9. Special Effects
Available: Copies:
by 
Rosenzweig, Gary.
Format: 
Books
Publication Date 
2008
Excerpt: 
-- 6. Picture puzzles : sliding and jigsaw -- 7. Direction and movement : space rocks -- 8. Casual
Available: Copies:
by 
Derakhshani, Dariush.
Format: 
Books
Publication Date 
2008
Excerpt: 
. 4. Modeling in 3ds Max: Part I -- Ch. 5. Modeling in 3ds Max: Part II -- Ch. 6. Character Poly
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by 
Kundert-Gibbs, John L.
Format: 
Books
Publication Date 
2007
Excerpt: 
. Polygonal modeling -- Ch. 4. NURBS modeling -- Ch. 5. Subdivision surfaces -- Ch. 6. Blend shapes : advanced
Available: Copies:
by 
Lanier, Lee, 1966-
Format: 
Books
Publication Date 
2007
Excerpt: 
animation -- Ch. 4. Dynamics, particles, and the ocean system -- Ch. 5. Character rigging -- Ch. 6
Available: Copies:
by 
Ablan, Dan.
Format: 
Books
Publication Date 
2004
Excerpt: 
006.6 BAR
Available: Copies:
by 
Bourg, David M.
Format: 
Books
Publication Date 
2004
Excerpt: 
. Potential function-based movement -- 6. Basic pathfinding and waypoints -- 7. A* pathfinding -- 8. Scripted
Available: Copies:
by 
Kerman, Phillip.
Format: 
Books
Publication Date 
2003 2002
Excerpt: 
-- 4. Building a Slide Show -- 5. Mapping and Scripted Masks -- 6. Working with Odd-Shaped Clickable
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17. 
Cover image for 3D studio MAX in motion : basics using 3D studio MAX 4.2
by 
Ethier, Stephen J.
Format: 
Books
Publication Date 
2003
Excerpt: 
: Hierarchy Linking and Inverse Kinematics -- Pt. 6. Practical Applications. Ch. 15. Still Life: Working with
Available: Copies:
by 
Keating, Jody.
Format: 
Books
Publication Date 
2002
Excerpt: 
in Flash -- 6. Introduction to ActionScripting -- 7. Working with Named Anchors -- 8. Printing in
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by 
Ulrich, Katherine.
Format: 
Books
Publication Date 
2002
Excerpt: 
. 4 Complex Graphics on a Single Layer -- Ch. 5 Graphics on Multiple Layers -- Ch. 6 Saving and
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by 
Matossian, Michele.
Format: 
Books
Publication Date 
2001
Excerpt: 
006.6 MAT
Available: Copies:
by 
Franklin, Derek.
Format: 
Electronic Resources
Publication Date 
2001
Excerpt: 
. 6. Bitmaps -- Ch. 7. Symbols -- Ch. 8. Working with Elements on the Stage -- Ch. 9. Using Layers to
Available: Copies:
by 
Danielson, Richard Karl.
Format: 
Books
Publication Date 
2000
Excerpt: 
006.6 DAN
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