by
Knapp, Pat Matson.
Format:
Books
Publication Date
2003
Excerpt:
Designers in handcuffs : how to create great graphics when time, materials, and money are tight /
by
Eberly, David H.
Publisher description http://www.loc.gov/catdir/description/els031/00055019.html
Table of contents http://www.loc.gov/catdir/toc/els031/00055019.html
Table of contents http://www.loc.gov/catdir/toc/els031/00055019.html
Format:
Books
Publication Date
2001
Excerpt:
3D game engine design : a practical approach to real-time computer graphics / Eberly, David H.
by
Meyer, Trish, 1961-
Table of contents http://catdir.loc.gov/catdir/toc/ecip0727/2007038654.html
Format:
Books
Publication Date
2008
Excerpt:
-- Navigating in space -- Solid Layers -- Resolution and Quality -- Navigating and zooming in time; the Work
by
Zeegen, Lawrence.
Format:
Books
Publication Date
2005
Excerpt:
have not -- Getting that full-time job -- Good habits -- Studio profile : Vault49 -- Studio profile