by
Field, Andy P., author.
Format:
Books
Publication Date
2016
Excerpt:
An adventure in statistics : the reality enigma / Field, Andy P., author.
by
Vakharia, Vanessa, author.
Format:
Books
Publication Date
2025
Excerpt:
enough as a reality that we have been failing our students by not acknowledging it. Jo Boaler mentions
by
Gopal, Ram, author.
Format:
Books
Publication Date
2023
Excerpt:
: Statistical Testing -- Concepts and Strategy - Chapter 9: Nonparametric Tests - Chapter 10: Reality Check
by
Rogers, Yvonne, author.
Format:
Books
Publication Date
2023
Excerpt:
design is a critical component of any digital product, from virtual reality software to chatbots
by
Yesiloglu, Sevil, author.
Format:
Books
Publication Date
2023
Excerpt:
-- Branded content in advertising -- Exploring the boundaries of reality: A look at virtual and augmented
by
Van Eeden, E. S. (Elize S.), editor.
Format:
Books
Publication Date
2022
Excerpt:
from rhetoric to reality through engaged scholarship -- Chapter 17: The relevance of social
by
Hanlon, Annmarie, editor.
Format:
Books
Publication Date
2022
Excerpt:
Marketing and Sales/ The New Realities in Digital Marketing: Virtual Reality, Augmented Reality, and
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Magstadt, Thomas M., author.
Format:
Books
Publication Date
2021
Excerpt:
reality -- The totalitarian model: a false utopia -- Parliamentary democracy: pros and cons of perishable
by
Geduld, Bernadette, editor
Format:
Books
Publication Date
2021
Excerpt:
reality impacts the curriculum. Based on critical thinking, problem solving, self-directed learning and
by
National Conference on GIS Research UK (12th : 2004 : Norwich, England)
Format:
Books
Publication Date
2020 2008
Excerpt:
technologies: collaborative worlds -- Conclusions -- Acknowledgments -- References -- Using Virtual Reality to
by
Susskind, Richard E., author.
Format:
Books
Publication Date
2019
Excerpt:
looks ahead, predicting how AI, machine learning, and virtual reality will likely come to dominate court
by
Tuten, Tracy L., 1967- author.
Format:
Books
Publication Date
2018
Excerpt:
-- Alternate Reality Games: A Transmedia Genre -- Original Digital Video (ODV) and Branded Video -- Social TV
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