
3-D computer graphics : a mathematical introduction with OpenGL
Title:
3-D computer graphics : a mathematical introduction with OpenGL
Author:
Buss, Samuel R.
ISBN:
9780521821032
Personal Author:
Publication Information:
New York : Cambridge University Press, 2003.
Physical Description:
xvi, 371 p., [4] leaves of plates : ill. (some col.) ; 26 cm.
Contents:
I. Introduction -- II. Transformations and Viewing -- III. Lighting, Illumination, and Shading -- IV. Averaging and Interpolation -- V. Texture Mapping -- VI. Color -- VII. Bezier Curves -- VIII. B-Splines -- IX. Ray Tracing -- X. Intersection Testing -- XI. Radiosity -- XII. Animation and Kinematics -- A. Mathematics Background -- B. RayTrace Software Package.
Abstract:
"This book is aimed at the advanced undergraduate level or introductory graduate level and can also be used for self-study. Prerequisites include basic knowledge of calculus and vectors. The OpenGL programming portions require knowledge of programming in C or C++. The more important features of OpenGL are covered in the book, but it is intended to be used in conjunction with another OpenGL programming book."--BOOK JACKET.
Title Subject:
Electronic Access:
Table of contents http://www.loc.gov/catdir/toc/cam031/2002034804.html Publisher description http://www.loc.gov/catdir/description/cam031/2002034804.html Sample text http://www.loc.gov/catdir/samples/cam033/2002034804.html