Title:
[ActionScripting in Flash MX]
Author:
Kerman, Phillip.
ISBN:
9780735712959
Personal Author:
Edition:
1st ed.
Publication Information:
Indianapolis, Ind. : New Riders, 2002, c2003.
Physical Description:
xii, 697 p. : ill. ; 23 cm.
General Note:
Includes index.
Contents:
Pt. I. Foundation -- 1. Flash Basics -- 2. What's New in Flash MX -- 3. The Programmer's Approach -- 4. Basic Programming in Flash -- 5. Programming Structures -- 6. Debugging -- 7. The Movie Clip Object -- 8. Functions -- 9. Manipulating Strings -- 10. Keyboard Access and Modifying Onscreen Text -- 11. Arrays -- 12. Objects -- 13. Homemade Objects -- 14. Extending ActionScript -- 15. Components -- 16. Interfacing with External Data -- Pt. II. Workshops -- Pt. IIA. Basic Workshops -- 1. Ensuring That Users Have the Flash Player 6 -- 2. Creating Custom Cursors -- 3. Creating a Horizontal Slider -- 4. Building a Slide Show -- 5. Mapping and Scripted Masks -- 6. Working with Odd-Shaped Clickable Areas -- 7. Adapting Built-In Components -- Pt. IIB. Intermediate Workshops -- 8. Creating a Currency-Exchange Calculator -- 9. Creating a ToolTip Component -- 10. Creating Timers -- 11. Using Math to Create a Circular Slider -- 12. Developing Time-Based Animations.
Pt. IIC. Advanced Workshops -- 13. Drawing Graphs -- 14. Offline Production -- 15. Creating a Dynamics Slide Presentation -- 16. Using the Local SharedObject to Remember User Settings -- 17. Using the LocalConnection Object for Inter-Movie Communication -- 18. Fixing Broken Scripts.
Abstract:
This text shows the reader how to tap into the power of Flash MX by learning how and when to employ ActionScripting. The book is structured in two parts. The first section explores the general programming theory and how it applies to Flash. It then progresses through more complex Flash ActionScripting applications.