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1. 
Cover image for Procedural generation in game design
by 
Short, Tanya, editor.
Format: 
Books
Publication Date 
2017
Excerpt: 
output : boredom versus chaos / Kenny Backus -- Aesthetics in procedural generation / Liam Welton
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2. 
Cover image for The art of game design : a book of lenses
by 
Schell, Jesse.
Format: 
Books
Publication Date 
2015
Excerpt: 
. The look and feel of a world is defined by its aesthetics -- 23. Some games are played with other
Available: Copies:
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