by
Keller, Eric, 1969-
Format:
Books
Publication Date
2010
Excerpt:
modeling, texturing, animation, and visual effects to high-level techniques for film, television, games
by
Rosenzweig, Gary.
Format:
Books
Publication Date
2008
Excerpt:
Computer games -- Programming.
by
Derakhshani, Dariush.
Table of contents only http://www.loc.gov/catdir/enhancements/fy0804/2007044837-t.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Format:
Books
Publication Date
2008
Excerpt:
3ds Max is the power behind dynamic video games, and this primer helps you work your way through
by
Prayaga, Lakshmi.
Format:
Books
Publication Date
2008
Excerpt:
Computer games -- Programming.
by
Clinton, Yancey.
Format:
Books
Publication Date
2008
Excerpt:
Computer games -- Design.
by
MacGillivray, Carol.
Format:
Electronic Resources
Publication Date
2005
Excerpt:
-edge of 3D web design and games from interviews and examples of their work throughout the book * Use the
by
Bourg, David M.
Format:
Books
Publication Date
2004
Excerpt:
Computer games -- Programming.
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