by
Belec, Arijan, author.
Format:
Books
Publication Date
2022
Excerpt:
ship -- Texture painting the sci-fi race ship -- Modeling the T-72 tank: basic shapes -- Modeling the T
by
Gibson Bond, Jeremy, author.
Format:
Books
Publication Date
2015
Excerpt:
"This guide illuminates the basic tenets of game design and presents a detailed, project
by
Derakhshani, Dariush.
Table of contents only http://www.loc.gov/catdir/enhancements/fy0804/2007044837-t.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Format:
Books
Publication Date
2008
Excerpt:
Ch. 1. Basic Concepts -- Ch. 2. Your First 3ds Max Animation -- Ch. 3. The 3ds Max Interface -- Ch
by
Kundert-Gibbs, John L.
Table of contents only http://www.loc.gov/catdir/toc/ecip0712/2007009241.html
Format:
Books
Publication Date
2007
Excerpt:
modeling -- Ch. 7. Basic animation -- Ch. 8. Character setup and rigging -- Ch. 9. Character animation
by
Buss, Samuel R.
Table of contents http://www.loc.gov/catdir/toc/cam031/2002034804.html Publisher description http://www.loc.gov/catdir/description/cam031/2002034804.html Sample text http://www.loc.gov/catdir/samples/cam033/2002034804.html
Format:
Books
Publication Date
2003
Excerpt:
be used for self-study. Prerequisites include basic knowledge of calculus and vectors. The OpenGL
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