5 Results Found Subscribe to search results
00000IIE
Print
by 
Belec, Arijan, author.
Format: 
Books
Publication Date 
2022
Excerpt: 
ship -- Texture painting the sci-fi race ship -- Modeling the T-72 tank: basic shapes -- Modeling the T
Available: Copies:
2. 
Cover image for Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C#
by 
Gibson Bond, Jeremy, author.
Format: 
Books
Publication Date 
2015
Excerpt: 
"This guide illuminates the basic tenets of game design and presents a detailed, project
Available: Copies:
by 
Derakhshani, Dariush.
Format: 
Books
Publication Date 
2008
Excerpt: 
Ch. 1. Basic Concepts -- Ch. 2. Your First 3ds Max Animation -- Ch. 3. The 3ds Max Interface -- Ch
Available: Copies:
by 
Kundert-Gibbs, John L.
Format: 
Books
Publication Date 
2007
Excerpt: 
modeling -- Ch. 7. Basic animation -- Ch. 8. Character setup and rigging -- Ch. 9. Character animation
Available: Copies:
by 
Buss, Samuel R.
Format: 
Books
Publication Date 
2003
Excerpt: 
be used for self-study. Prerequisites include basic knowledge of calculus and vectors. The OpenGL
Available: Copies:
Limit Search Results
Access Level
Format
Item Category 1
Material Type
Language
Shelf Location
Publication Date
Item Available