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Print
by 
Buss, Samuel R.
Format: 
Books
Publication Date 
2003
Excerpt: 
3-D computer graphics : a mathematical introduction with OpenGL / Buss, Samuel R.
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2. 
Cover image for 3D game engine design : a practical approach to real-time computer graphics
by 
Eberly, David H.
Format: 
Books
Publication Date 
2001
Excerpt: 
3D game engine design : a practical approach to real-time computer graphics / Eberly, David H.
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by 
Gould, David A. D.
Format: 
Books
Publication Date 
2003
Excerpt: 
Morgan Kaufmann series in computer graphics and geometric modeling
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4. 
Cover image for Blender 3D incredible models : a comprehensive guide to hard-surface modeling, procedural texturing, and rendering
by 
Belec, Arijan, author.
Format: 
Books
Publication Date 
2022
Excerpt: 
Computer graphics.
Available: Copies:
6. 
Cover image for Autodesk Maya techniques : hyper-realistic creature creation
by 
Miller, Erick.
Format: 
Books
Publication Date 
2008
Excerpt: 
Computer graphics.
Available: Copies:
7. 
Cover image for Introducing Maya 8 : 3D for beginners
by 
Derakhshani, Dariush.
Format: 
Electronic Resources
Publication Date 
2006
Excerpt: 
Maya (Computer file)
Available: Copies:
8. 
Cover image for Digital 3d design
by 
Danaher, Simon.
Format: 
Books
Publication Date 
2001
Excerpt: 
Computer graphics.
Available: Copies:
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