by
BUTLER, STUART. OLIVER, TOM.
Format:
Books
Publication Date
2023
Excerpt:
GAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with... c
by
Gibson Bond, Jeremy, author.
Format:
Books
Publication Date
2015
Excerpt:
Introduction to game design, prototyping, and development : from concept to playable game-with
by
O'Connor, Jennifer, 1962-
Format:
Books
Publication Date
2010
Excerpt:
Three-dimensional display systems.
by
Miller, Erick.
Format:
Books
Publication Date
2008
Excerpt:
Three-dimensional display systems.
by
Danaher, Simon.
Format:
Books
Publication Date
2001
Excerpt:
Digital 3d design / Danaher, Simon.
by
Eberly, David H.
Publisher description http://www.loc.gov/catdir/description/els031/00055019.html
Table of contents http://www.loc.gov/catdir/toc/els031/00055019.html
Table of contents http://www.loc.gov/catdir/toc/els031/00055019.html
Format:
Books
Publication Date
2001
Excerpt:
3D game engine design : a practical approach to real-time computer graphics / Eberly, David H.
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