by
Francis, V.
Format:
Books
Publication Date
2011
Excerpt:
Games -- My school -- My Family -- Homes -- Places I know -- Journeys and adventures -- Shops and
by
Ritzer, George.
Format:
Books
Publication Date
2011
Excerpt:
" -- Coping Individually: "Skunk Works," Blindfolded Children, and Fantasy Worlds -- Games, Knitting, and Non
by
Velupillai, Kumaraswamy, 1947-
Format:
Books
Publication Date
2011
Excerpt:
Equilibrium in Infinite Games', Journal of Mathematical Economics, 20 (5), 429--42 / Kislaya Prasad -- 17
by
Bower, Virginia.
Format:
Books
Publication Date
2011
Excerpt:
Tancock -- Writing from experience / Justine Earl -- Playground games as a foundation for literacy lessons
by
Gordon, Eric, 1973-
Format:
Books
Publication Date
2011
Excerpt:
online maps to location-based social networks and games. This book describes what happens to individuals
by
Nakamura, Lisa.
Format:
Books
Publication Date
2011
Excerpt:
databases in health and law enforcement, and popular online games like World of Warcraft. Ultimately, the
by
McCarthy, Killian.
Format:
Books
Publication Date
2011
Excerpt:
.Profiting from digitally distributed cultural products: The case of content producers in the video games
by
Bould, Mark.
Format:
Books
Publication Date
2011
Excerpt:
Animal studies / Design for screen sf / Digital games / Empire / Environmentalism / Ethics and
by
Weeks, Michael.
Format:
Books
Publication Date
2011
Excerpt:
, games, filters, transforms, networking, parallel processing, and sound." "This Second Edition also
by
Taylor, Fig.
Format:
Books
Publication Date
2010
Excerpt:
; Television and film ; Computer games development ; Greeting cards -- Research and cold-calling. Why research
by
Tyner, Kathleen R.
Format:
Books
Publication Date
2010
Excerpt:
literacy in virtual environments. Media literacy 2.0 : unique characteristics of video-games / by Aaron
by
Sayre, Shay.
Format:
Books
Publication Date
2010
Excerpt:
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