by
Goossens, Michel.
Table of contents only http://www.loc.gov/catdir/toc/ecip0713/2007010278.html
Format:
Books
Publication Date
2008
Excerpt:
-pic package -- Applications in science, technology, and medicine -- Preparing music scores -- Playing games
by
Prayaga, Lakshmi.
Format:
Books
Publication Date
2008
Excerpt:
Computer games -- Programming.
by
Carter, Chad.
Format:
Electronic Resources
Publication Date
2008
Excerpt:
Computer games -- Programming.
by
Potter, W. James.
Format:
Books
Publication Date
2008
Excerpt:
-- Advertising -- Mass media interactive games -- Who owns and controls the mass media? -- Privacy -- Piracy
by
Falola, Toyin.
Format:
Books
Publication Date
2008
Excerpt:
-- Migrations and frontiers / Alison Games -- From servitude to slavery / Michael Guasco -- The slave trade
by
Novak, Jeannie, 1966-
Table of contents only http://www.loc.gov/catdir/toc/ecip0717/2007018643.html
Format:
Books
Publication Date
2008
Excerpt:
Computer games -- Programming.
by
Collins, Samuel Gerald.
Table of contents only http://www.loc.gov/catdir/toc/ecip0715/2007015622.html
Format:
Books
Publication Date
2008
Excerpt:
Star Trek -- 4. Close Encounters of the Anthropological Kind -- 5. Playing Games with Futurology -- 6
by
Morris, Trevor.
Format:
Books
Publication Date
2008
Excerpt:
capital Belgrade in 2008. The Olympic and Paralympic Winter Games will be held in Sochi on Russia's Black
by
Csikszentmihalyi, Mihaly.
Format:
Books
Publication Date
2008 1990
Excerpt:
-- The flow of thought -- The mother of science -- The rules of the games of the mind -- The play of
by
Gere, Charlie.
Format:
Electronic Resources
Publication Date
2008
Excerpt:
World Wide Web and video games, to surround us with a seamless digital mediascape, and integrally
by
Houlihan, Barrie.
Format:
Books
Publication Date
2008
Excerpt:
The relationship between sport and tourism; Holger Preuss The Olympic Games: winners and losers
by
White, Ron, 1944-
Format:
Books
Publication Date
2008
Excerpt:
-- pt. 4. Data storage -- pt. 5. Input/output devices -- pt. 6. Games and multimedia -- pt. 7. How the
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