by
Derakhshani, Dariush.
Publisher description http://www.loc.gov/catdir/enhancements/fy0805/2007044836-d.html
Table of contents only http://www.loc.gov/catdir/enhancements/fy0805/2007044836-t.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044836-b.html
Table of contents only http://www.loc.gov/catdir/enhancements/fy0805/2007044836-t.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044836-b.html
Format:
Books
Publication Date
2008
Excerpt:
Ch. 1. Introduction to Computer Graphics and 3D -- Ch. 2. The Maya 2008 Interface -- Ch. 3. Your
by
Rosenzweig, Gary.
Format:
Books
Publication Date
2008
Excerpt:
1. Using Flash and ActionScript 3.0 -- 2. ActionScript game elements -- 3. Basic game framework : a
by
Derakhshani, Dariush.
Table of contents only http://www.loc.gov/catdir/enhancements/fy0804/2007044837-t.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Format:
Books
Publication Date
2008
Excerpt:
Ch. 1. Basic Concepts -- Ch. 2. Your First 3ds Max Animation -- Ch. 3. The 3ds Max Interface -- Ch
by
Kundert-Gibbs, John L.
Table of contents only http://www.loc.gov/catdir/toc/ecip0712/2007009241.html
Format:
Books
Publication Date
2007
Excerpt:
Ch. 1. The Maya interface -- Ch. 2. Quick start : creating an animation in Maya 8.5 -- Ch. 3
by
Lanier, Lee, 1966-
Table of contents only http://www.loc.gov/catdir/toc/ecip076/2006101053.html
Format:
Books
Publication Date
2007
Excerpt:
Ch. 1. Customization and MEL scripting -- Ch. 2. Modeling -- Ch. 3. History, scripting, and
by
Ablan, Dan.
Table of contents http://catdir.loc.gov/catdir/toc/ecip074/2006037902.html
Table of contents http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=016374803&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0741/2006037902-b.html
Publisher description http://catdir.loc.gov/catdir/enhancements/fy0741/2006037902-d.html
Table of contents http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=016374803&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0741/2006037902-b.html
Publisher description http://catdir.loc.gov/catdir/enhancements/fy0741/2006037902-d.html
Format:
Video disc
Publication Date
2007
Excerpt:
management -- Image mapping with digital photos -- 3D imaging with photography -- 2D imaging techniques
by
Jones, Tim.
Format:
Books
Publication Date
2007
Excerpt:
Provides information on using Flash for 2-D character animation, covering such topics as storyboard
by
Guindon, Marc-André.
Format:
Electronic Resources
Publication Date
2006
Excerpt:
Maya ; Dependency graph -- Project 2 : Polygonal modeling ; Polygonal texturing ; Skeleton ; Skinning
by
MacGillivray, Carol.
Format:
Electronic Resources
Publication Date
2005
Excerpt:
OverDrive <a href="http://www.contentreserve.com/TitleInfo.asp?ID={556A1FFC-2B1B-40FA-87EA-EA41A52F
by
Ablan, Dan.
Format:
Books
Publication Date
2004
Excerpt:
set of textures from Tom Marlin of Marlin Studios ; a full working demo of Mimic2 for LightWave ; all
by
Bourg, David M.
Format:
Books
Publication Date
2004
Excerpt:
1. Introduction to game AI -- 2. Chasing and evading -- 3. Pattern movement -- 4. Flocking -- 5
by
Kerman, Phillip.
Format:
Books
Publication Date
2003 2002
Excerpt:
That Users Have the Flash Player 6 -- 2. Creating Custom Cursors -- 3. Creating a Horizontal Slider
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