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1. 
Cover image for 3ds Max at a glance
by 
Maestri, George, 1960-
Format: 
Books
Publication Date 
2008
Excerpt: 
1. Introduction to 3ds Max -- 2. Modeling -- 3. Creating Textures -- 4. Lighting -- 5. Rendering
Available: Copies:
2. 
Cover image for ActionScript 3.0 game programming university
by 
Rosenzweig, Gary.
Format: 
Books
Publication Date 
2008
Excerpt: 
1. Using Flash and ActionScript 3.0 -- 2. ActionScript game elements -- 3. Basic game framework : a
Available: Copies:
3. 
Cover image for Creating motion graphics with After Effects
by 
Meyer, Trish, 1961-
Format: 
Books
Publication Date 
2008
Excerpt: 
-- Chapter 1 After Effects 101 -- Chapter 2 Creating a Composition -- Creating a new composition -- A tour of
Available: Copies:
by 
Kundert-Gibbs, John L.
Format: 
Books
Publication Date 
2007
Excerpt: 
Ch. 1. The Maya interface -- Ch. 2. Quick start : creating an animation in Maya 8.5 -- Ch. 3
Available: Copies:
by 
Lanier, Lee, 1966-
Format: 
Books
Publication Date 
2007
Excerpt: 
Ch. 1. Customization and MEL scripting -- Ch. 2. Modeling -- Ch. 3. History, scripting, and
Available: Copies:
6. 
Cover image for Digital photography for 3D imaging and animation
by 
Ablan, Dan.
Format: 
Video disc
Publication Date 
2007
Excerpt: 
management -- Image mapping with digital photos -- 3D imaging with photography -- 2D imaging techniques
Available: Copies:
7. 
Cover image for Foundation Flash cartoon animation
by 
Jones, Tim.
Format: 
Books
Publication Date 
2007
Excerpt: 
Provides information on using Flash for 2-D character animation, covering such topics as storyboard
Available: Copies:
by 
Guindon, Marc-André.
Format: 
Electronic Resources
Publication Date 
2006
Excerpt: 
Maya ; Dependency graph -- Project 2 : Polygonal modeling ; Polygonal texturing ; Skeleton ; Skinning
Available: Copies:
10. 
Cover image for 3ds max 7 bible
by 
Murdock, Kelly.
Format: 
Electronic Resources
Publication Date 
2005
Excerpt: 
-- Modeling : Modeling basics and working with subobjects ; Drawing and editing 2D splines and shapes ; Using
Available: Copies:
11. 
Cover image for AI for game developers
by 
Bourg, David M.
Format: 
Books
Publication Date 
2004
Excerpt: 
1. Introduction to game AI -- 2. Chasing and evading -- 3. Pattern movement -- 4. Flocking -- 5
Available: Copies:
12. 
Cover image for Inside LightWave 8
by 
Ablan, Dan.
Format: 
Books
Publication Date 
2004
Excerpt: 
set of textures from Tom Marlin of Marlin Studios ; a full working demo of Mimic2 for LightWave ; all
Available: Copies:
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