by
BUTLER, STUART. OLIVER, TOM.
Format:
Books
Publication Date
2023
Excerpt:
Video games -- Programming.
by
Hodent, Celia, author.
Format:
Books
Publication Date
2022
Excerpt:
, how different industries use it from industrial design to video games, what are dark patterns, etc)"--
by
Bestley, Russell, author.
Format:
Books
Publication Date
2022
Excerpt:
differently -- Design and education -- Analysis to synthesis -- Case study 01: delugional games -- Case study
by
Cooper, Jonathan (Animator), author.
Format:
Books
Publication Date
2021
Excerpt:
Video games -- Design -- Vocational guidance.
by
Schell, Jesse, author.
Format:
Books
Publication Date
2020
Excerpt:
Computer games -- Design.
by
Hussain, Frahaan.
Format:
Books
Publication Date
2019 2018
Excerpt:
Computer games -- Design.
by
Heussner, Tobias, editor.
Format:
Books
Publication Date
2019
Excerpt:
Computer games -- Programming.
by
Lavieri, Edward D., Jr., author.
Format:
Books
Publication Date
2018
Excerpt:
Computer games -- Programming.
by
Kackman, Michael, editor.
Format:
Books
Publication Date
2018
Excerpt:
/ Norma Coates -- New media / Madhavi Mallapragada -- Games and gaming / Matthew Thomas Payne & Nina B
by
Hussain, Frahaan.
Format:
Electronic Resources
Publication Date
2018
Excerpt:
Computer games -- Design.
by
Short, Tanya, editor.
Format:
Books
Publication Date
2017
Excerpt:
Computer games -- Design.
by
Ouellette, Laurie, editor.
Format:
Books
Publication Date
2017
Excerpt:
television studies, film studies, sound studies, games studies, and more, each of the 65 essays in the volume
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