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277. 
Cover image for How to design and deliver training for the new and emerging generations
by 
El-Shamy, Susan.
Format: 
Books
Publication Date 
2004
Excerpt: 
Paradigms -- Pt. 2. Games -- Game 1. Sculpt Away -- Game 2. Word Search Mania -- Game 3. One Hundred Ways
Available: Copies:
278. 
Cover image for The interrogators war : inside the secret war against Al Qaeda
by 
Mackey, Chris.
Format: 
Books
Publication Date 
2004
Excerpt: 
-- Interrogators' games -- The exodus -- Missiles in the basement -- Al Qaeda's doctor -- Kandahar shuts down
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by 
Corbeil, Jean Claude.
Format: 
Books
Publication Date 
2004
Excerpt: 
-- Sports and games.
Available: Copies:
280. 
Cover image for Business without boundaries : an action framework for collaborating across time, distance, organization, and culture
by 
Mankin, Donald A., 1942-
Format: 
Books
Publication Date 
2004
Excerpt: 
: the case of Radica Games Group, Inc. -- 4. What the Radica projects tell us about collaboration across
Available: Copies:
281. 
Cover image for Foundations of human sociality : economic experiments and ethnographic evidence from fifteen small-scale societies
by 
Henrich, Joseph Patrick.
Format: 
Books
Publication Date 
2004
Excerpt: 
Measuring social norms and preferences using experimental games : a guide for social scientists
Available: Copies:
282. 
Cover image for Cyberculture : the key concepts
by 
Bell, David, 1965 February 12-
Format: 
Books
Publication Date 
2004
Excerpt: 
intelligence; cyberfeminism; cyberpunk; electronic government; games; hacktivists; HTML; The Matrix; netiquette
Available: Copies:
by 
Martin, Andy, 1962-
Format: 
Books
Publication Date 
2004
Excerpt: 
. Social games -- 10. Physical games -- 11. Creative games -- 12. Psychological (reflective/emotional
Available: Copies:
284. 
Cover image for AI for game developers
by 
Bourg, David M.
Format: 
Books
Publication Date 
2004
Excerpt: 
Computer games -- Programming.
Available: Copies:
285. 
Cover image for Emotional design : why we love (or hate) everyday things
by 
Norman, Donald A.
Format: 
Books
Publication Date 
2004
Excerpt: 
-- Design in practice. Three levels of design : visceral, behavioral and reflective -- Fun and games
Available: Copies:
286. 
Cover image for Advanced Java game programming
by 
Croft, David Wallace.
Format: 
Books
Publication Date 
2004
Excerpt: 
Computer games -- Programming.
Available: Copies:
by 
Morris, Dave, 1957-
Format: 
Books
Publication Date 
2004
Excerpt: 
Computer games -- Design.
Available: Copies:
by 
Clark, Nancy, 1951-
Format: 
Books
Publication Date 
2003
Excerpt: 
you choose with customized eating plans. You'll learn how to eat before games or tournaments and how
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