by
Davies, Andrew, 1960-
Format:
Books
Publication Date
2005
Excerpt:
Davies, Andrew, 1960-
by
Hay, Iain, 1960-
Format:
Books
Publication Date
2005
Excerpt:
Qualitative research methods in human geography / Hay, Iain, 1960-
by
Brookes, Peter, 1960-
Format:
Books
Publication Date
2005
Excerpt:
Brookes, Peter, 1960-
by
Arlow, Jim, 1960-
Format:
Books
Publication Date
2005
Excerpt:
UML 2 and the unified process : practical object-oriented analysis and design / Arlow, Jim, 1960-
by
Tidd, Joseph, 1960-
Format:
Books
Publication Date
2005
Excerpt:
Tidd, Joseph, 1960-
by
Pan, Yi, 1960-
Format:
Books
Publication Date
2005
Excerpt:
Applied parallel and distributed computing / Pan, Yi, 1960-
by
Li, Zhilin, 1960-
Format:
Books
Publication Date
2005
Excerpt:
Digital terrain modeling : principles and methodology / Li, Zhilin, 1960-
by
McCarthy, David, 1960-
Format:
Books
Publication Date
2005
Excerpt:
The complete guide to game development, art, and design / McCarthy, David, 1960-
by
Wallace, Michael, 1960-
Table of contents http://www.loc.gov/catdir/toc/ecip0415/2004003905.html
Format:
Books
Publication Date
2004
Excerpt:
vital operations, facilities, and assets / Wallace, Michael, 1960-
by
Pickles, John, 1960-
Format:
Books
Publication Date
2004
Excerpt:
A history of spaces : cartographic reason, mapping, and the geo-coded world / Pickles, John, 1960-
by
McCloud, Scott, 1960-
Format:
Books
Publication Date
2004 1994
Excerpt:
Understanding comics : [the invisible art] / McCloud, Scott, 1960-
by
Thaler, Peter, 1960-
Format:
Books
Publication Date
2003
Excerpt:
Pictoplasma 2 : contemporary character design / Thaler, Peter, 1960-
Limit Search Results