by
Biech, Elaine.
Format:
Books
Publication Date
2015
Excerpt:
serious games and m-learning. Active training encourages participants to use their brains to study ideas
by
Buuren, Arwin van, editor.
Format:
Books
Publication Date
2015
Excerpt:
adaptation : serious games as tools for action research / Todd Schenk and Lawrence Susskind -- Adaptive flood
by
Gans, Joshua, 1968- author.
Format:
Books
Publication Date
2015 2014
Excerpt:
, games, quizzes, videos. Access to Search me! referring students to the online Search me! database. Aplia
by
Carter, Cynthia, 1959- editor.
Format:
Books
Publication Date
2015
Excerpt:
, media industries, queer identities, video games, digital policy, media activism, sexualization
by
Gunter, Glenda A., author.
Format:
Books
Publication Date
2015
Excerpt:
-and-Practice Software -- Educational Games -- Tutorials -- Educational Simulations -- Integrated Learning Systems
by
Schell, Jesse.
Format:
Books
Publication Date
2015
Excerpt:
Computer games -- Design.
by
Hunter, Georgia Lyn.
Format:
Books
Publication Date
2015
Excerpt:
treacherous new world of gods and demons, Darci soon discovers a heart-shattering truth and the twisted games
by
McCue, Camille, author.
Format:
Books
Publication Date
2015
Excerpt:
Introduces readers to the basics of coding and provides simples steps to build programs and games.
by
Oliver, Mary Beth, editor of compilation
Format:
Books
Publication Date
2014
Excerpt:
/ Jonathan Cohen -- Emerging media and social life. Video games and social life / Christoph Klimmt -- The
by
Kapp, Karl M., 1967-
Format:
Books
Publication Date
2014
Excerpt:
Simulation games in education.
by
Berger, Arthur Asa, 1933-
Format:
Books
Publication Date
2014
Excerpt:
Video Games and School Massacres -- Social and Physical Problems Caused by Video Games -- Video Games
by
Spinello, Richard A., author.
Format:
Books
Publication Date
2014
Excerpt:
Questions -- Case Studies: The Librarian's Dilemma -- Are Video Games Free Speech? -- Digital Censorship in
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