by
Stoneman, Paul.
Format:
Books
Publication Date
2010
Excerpt:
soft innovation ; Soft innovation in the creative industries : books, recorded music, and video games
by
Gee, James Paul.
Format:
Books
Publication Date
2010
Excerpt:
Simulation games in education.
by
Griffith, Paul A., 1952-
Format:
Books
Publication Date
2010
Excerpt:
-- Lullabies and children's games: word as genesis of spirit -- Spiritual adventure through song -- Tales and
by
Leonard, Robert, 1962-
Format:
Books
Publication Date
2010
Excerpt:
order: Von Neumann's return to game theory -- Ars combinatoria: creating the Theory of games
by
Tyner, Kathleen R.
Format:
Books
Publication Date
2010
Excerpt:
literacy in virtual environments. Media literacy 2.0 : unique characteristics of video-games / by Aaron
by
Sayre, Shay.
Format:
Books
Publication Date
2010
Excerpt:
Games
by
Berger, Arthur Asa, 1933-
Format:
Books
Publication Date
2010
Excerpt:
and computers. In the appendix, there are a number of learning games and activities that involve using
by
Keller, Eric, 1969-
Format:
Books
Publication Date
2010
Excerpt:
modeling, texturing, animation, and visual effects to high-level techniques for film, television, games
by
Levy, Luis.
Format:
Books
Publication Date
2010
Excerpt:
Computer games -- Testing.
by
Baskin, Jonathan Salem.
Format:
Books
Publication Date
2009
Excerpt:
-brand -- The myth of the consumer/producer -- The outsourcing of consent -- Games as purpose, not distraction
by
Strasburger, Victor C., 1949-
Format:
Books
Publication Date
2009
Excerpt:
media -- Rock music and music videos -- Eating and eating disorders -- Video games / Jeanne B. Funk
by
May, Simon.
Format:
Books
Publication Date
2009
Excerpt:
and Zunes ; Games ; Devices and printers -- Connecting up the home -- Security and safety
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