by
Buss, Samuel R.
Table of contents http://www.loc.gov/catdir/toc/cam031/2002034804.html Publisher description http://www.loc.gov/catdir/description/cam031/2002034804.html Sample text http://www.loc.gov/catdir/samples/cam033/2002034804.html
Format:
Books
Publication Date
2003
Excerpt:
3-D computer graphics : a mathematical introduction with OpenGL / Buss, Samuel R.
by
Eberly, David H.
Publisher description http://www.loc.gov/catdir/description/els031/00055019.html
Table of contents http://www.loc.gov/catdir/toc/els031/00055019.html
Table of contents http://www.loc.gov/catdir/toc/els031/00055019.html
Format:
Books
Publication Date
2001
Excerpt:
3D game engine design : a practical approach to real-time computer graphics / Eberly, David H.
by
Gould, David A. D.
Format:
Books
Publication Date
2003
Excerpt:
Morgan Kaufmann series in computer graphics and geometric modeling
by
Belec, Arijan, author.
Format:
Books
Publication Date
2022
Excerpt:
Computer graphics.
by
Derakhshani, Randi, author.
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Safari Books Online http://proquest.safaribooksonline.com/?fpi=9781119059769
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Format:
Books
Publication Date
2015
Excerpt:
Computer graphics.
by
Miller, Erick.
Format:
Books
Publication Date
2008
Excerpt:
Computer graphics.
by
Derakhshani, Dariush.
Format:
Electronic Resources
Publication Date
2006
Excerpt:
Maya (Computer file)
by
Danaher, Simon.
Format:
Books
Publication Date
2001
Excerpt:
Computer graphics.
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